# Project

Description about idealization of the project and its proposals

{% hint style="info" %}
**Before starting:** This project is in the construction phase. We do not have any tokens listed on any exchange yet, so stay tuned and protect yourself from scammers. Do not purchase tokens and NFTs related to this project until the official launch announcement, which will be shared on our social media, and always access official links from the documentation or official project posts!
{% endhint %}

## A new revolucionary P2E

Aiming to be more than a simple game, the project aims to be a revolutionary Play-To-Earn platform, offering a huge range of features, game modes and constant updates, without giving up the nostalgia of 2D pixerized designs. The pillar of the project is a mature economy, enabling real gains, but also without compromising the stability of the project. Our goal is a safe, reliable, transparent and sustainable platform that is here to stay, whether as a fun hobby or as a source of extra income\*. Our team is fully committed to ensuring the community is heard and the platform is built by everyone and for everyone.

{% hint style="warning" %}
\*The project does not have a guarantee of returns or extra income.
{% endhint %}


# The Game

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FJr1JFcpxbDVlajFDHCAC%2Fgame_demo.gif?alt=media&amp;token=8c546309-6fc3-4e4d-af78-30ce5cc3cfe9" alt=""><figcaption><p>Game demo</p></figcaption></figure>

The game's story revolves around mining (oh my god, this is totally unique, innovative and a surprise to the community!... oh no, wait...). Rest assured, being obvious is not always the opposite of innovating. The main objective of the game is vertical mining in 2D pixerized design. During mining, the [Miners](/en/readme/recursos/miners) breaks [Blocks](/en/readme/recursos/blocos) of different attributes, with different durability and consequently different prizes. The deeper you go, the greater your chances of finding blocks with bigger prizes. Each character also has different attributes, meaning rarer or upgraded miners can reach deeper and easier. If you thought it would be just another idle game, without strategy and fun, you thought wrong... In this project the prizes are indeed valuable, you will have to dig deep (literally) to win, but don't be angry, we will do our best to make it fun, rewarding and a unique experience.


# Dinamics

The main dynamic of the project, and the basis for several [Game modes](/en/readme/o-jogo/game-modes) and [Mini-games](/en/readme/o-jogo/game-modes/mini-games), will be based on vertical excavation. To start, the player needs at least one miner (in free mode it is not necessary to purchase a character in an NFT model to play). Each miner has a limited number of hits in each round.&#x20;

During the game, the miner moves around the scene and must dig to find rewards, using different strategies, and try to get as deep as possible before his moves run out, as the deeper he goes, the greater the chances of finding more valuable prizes.

The miner's visibility is limited to 1 block adjacent to the blocks already excavated, as he breaks new blocks, his field of vision is expanded to the new adjacent blocks and when he finds a free space in the mine, the field of vision is expanded to the next one block adjacent to the empty space.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FIQ6uuT1KPv9PEiGxMfGA%2Fvisibility_sample.png?alt=media&amp;token=01bf21e8-27a1-40dd-b58d-5d8533f6b563" alt=""><figcaption><p>sample of mine visibility</p></figcaption></figure>


# Game modes

During the project, several game modes will be launched, each with its own peculiarities and different ways of awarding prizes. Some modes also have unique and exclusive prizes available for a limited time.


# Quarry

The Quarry is a game reward model with daily token distribution, which does not involve gameplay or strategy. In this feature, the player can receive rewards based on the NFT characters they own. To participate in this game mode, any player who has Miners can send them to the Quarry once a day, as long as they have not been put up for sale on the current day and are not allocated to Automatic mode.

In this mode, the player will receive a reward instantly, after sending the miner to the quarry (the reward is based on the current hit power of the miner sent (currently the reward ratio is 1:1 HP > MSB, however this ratio can be changed to keep the economy stable). In this mode it is not necessary for the miner to have Lunchboxes available, but when sending the miner to the quarry he is unable to play other game modes or be offered for sale.&#x20;

To increase earnings at the Quarry, for a limited time, players will be able to purchase [Drilling Tools](/en/readme/recursos/tools/ferramentas-de-perfuracao), which will add a percentage to the combined amount of Hit Power of the miners sent to the quarry.

![Quarry demo](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FhgTpGFiBbFwhksJ9QwCw%2Fjazida_example_working.png?alt=media\&token=31157d80-1ff0-4d30-a2f8-f8f6da42d768)


# Free-to-play

In free-to-play mode, every player can use Dummy miners to play for free, but without receiving real rewards outside of the game. This mode is similar to [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode and can be played to try out the game before investing in purchasing characters or as a pastime when running out of [Lunchboxes](/en/readme/recursos/miners/lancheira) in paid modes. Even so, in this mode we will have several contests and tournaments where the best qualified players can receive game tokens and even NFT's to use in the platform's other modes.


# Adventure

The main mode of the game is adventure mode. In this mode, the player chooses one of his [Miners](/en/readme/recursos/miners) to explore the cave (Dummy Miner cannot be selected). To do this, the selected miner must be available in his camp, which means he cannot have been offered for sale on the market and must have at least one [Lunchboxes](/en/readme/recursos/miners/lancheira) available. In this mode, the player manually controls the miner as he digs to the bottom of the mine, digging between blocks in search of treasure. The miner can only hit one block away and can attack both horizontally and vertically.

Furthermore, the miner has limited visibility, which means that he can only see an adjacent solid block in all directions (as for the free space, the miner can see the open passage along its entire length within the limits of the screen), making so the player has to use strategy or luck to descend more easily and find more treasures. It is also possible to find in adventure mode, or buy in the [In-game](/en/readme/marketplace/in-game) marketplace, equipment that can assist in digging, temporarily increasing visibility, increasing the number of hits during the game, among others [Tools](/en/readme/recursos/tools).

Inside the mine there are different types of [Blocks](/en/readme/recursos/blocos) with different durability that vary according to the depth or value of their content. The earth block, for example, is the most common, has no reward and has a durability of 1, which means that any miner has the ability to break blocks of this type with just one hit. As you go deeper into the mine, the blocks become tougher, but the chances of finding blocks with treasure also increase.

In its initial phase, the game has a unique type of mine that is randomly generated with each play, ensuring that the excavation is never the same and exploring the player's best strategy to go further. During the course of the project, new mines will be released, including special content such as seasonal mines and exclusive, limited rewards. Follow our networks and our roadmap to stay up to date with upcoming releases.


# Mini-games


# Take the Wagon

This is a mini-game format game mode. To play this mode you need to own a mining cart wagon. These wagons can be found by playing [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode, where there is one chance per playthrough of finding a lost wagon. Each wagon comes with random content that can contain high rewards and its value is only generated randomly after entering the mini-game. Upon unlocking the wagon, the player enters this game mode where the wagon quickly descends along tracks in a new mine, and the player must quickly dig to reach the wagon and thus break it as if it were a moving block that runs across the screen. side to side as you descend diagonally through the mine. The speed at which the wagon descends is constant, and requires strategy and speed from the player to reach it before time runs out and the wagon reaches the end of the mine, where a pile of dynamite will tear it to pieces along with the reward contained in it.

Below you can see a table with the possible prizes within the wagon.

| Wagon type | Reward        | Odds |
| ---------- | ------------- | ---- |
| Iron       | 1 - 4 MSB     | 30%  |
| Gold       | 5 - 9 MSB     | 25%  |
| Emerald    | 10 - 19 MSB   | 20%  |
| Ruby       | 20 - 49 MSB   | 14%  |
| Diamond    | 50 - 99 MSB   | 7%   |
| Treasures  | 100 - 200 MBS | 3%   |
| Box        | 1 MSG         | 1%   |


# Against time

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FHyGDGhgsz2xzdf2zvFPz%2Fimage.png?alt=media&amp;token=fb560738-df12-4d6e-b825-e1a6d9230466" alt=""><figcaption><p>Against time demo</p></figcaption></figure>

This is another game mode in a mini-game model. To enter this game mode, the player needs to find an hourglass in [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode. Each hourglass has a random time, which is only revealed when starting the mini-game. In this mode, the player has an unlimited number of hits regardless of the rarity or level of the miner (except dummy miner, which is not available for this game mode). This time the decisive factor in the round is Time. The longer the time obtained in the hourglass, the more time the player will have to break everything in search of rewards in the mine. At the end of the time, the excavation is immediately stopped and the player receives the prize he accumulated during the excavation. The prizes in this mode are different from the prizes in Adventure mode. The mine in this mode is also different, made up of just two types of blocks exclusive to this game mode. The mine will be made up of sand (block of durability 1 and no rewards) and block of precious stones (durability of 2 and rewards that vary depending on the [Blocks](/en/readme/recursos/blocos) table.

Below you can see the possible hourglass times.

| Time       | Odds |
| ---------- | ---- |
| 10 seconds | 30%  |
| 15 seconds | 25%  |
| 20 seconds | 20%  |
| 30 seconds | 14%  |
| 40 seconds | 7%   |
| 50 seconds | 3%   |
| 60 seconds | 1%   |


# Minesweeper

Minesweeper Mode is also a mini-game style game mode. To participate, the player needs to find a box, with the design of an explosive mine, in [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode. When starting the game, the player chooses a miner to enter the mine (rarity and level are not important in this mode, unless you place a lot of trust in the luck of a specific miner). This time the player must use calm and strategy to get his rewards. In this mode, the mine has two types of blocks, earth blocks and earth blocks with landmines (both have the same appearance). The player needs to choose which block to drill in the line below him, running the risk of finding a free block, or a block with explosives. By choosing a block without an explosive, the player collects the reward from this floor, and advances to the next. Once again he finds himself in a horizontal free space and needs to choose a new block to break and descend. In the first level of this mode, there is only one mine, but as the player goes down, the chances of block with mines increase, as well as the prizes for completed floors increase. After the 15th level, all following levels have only 1 mine-free block, but the prize keeps increasing exponentially. In this mode, the miner has unlimited hits. Below is a table with the list of levels, number of mines, and prizes per level.

![Minesweeper demo](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FsUT7QokQSYICS6DcTtX7%2Fmine_sample_v1.png?alt=media\&token=d8c53b52-048e-439e-9c59-8038f4de6c77)

{% hint style="info" %}
The prizes in this mode are based on the Fibonacci sequence, so to calculate the prize for each floor after the 15th floor, simply follow the sequence by adding the prize for the two previous floors to the current floor.
{% endhint %}

| Floor | Explosives | Rewards |
| ----- | ---------- | ------- |
| 1     | 1          | 1 MSB   |
| 2     | 2          | 2 MSB   |
| 3     | 3          | 3 MSB   |
| 4     | 4          | 5 MSB   |
| 5     | 5          | 8 MSB   |
| 6     | 6          | 13 MSB  |
| 7     | 7          | 21 MSB  |
| 8     | 8          | 34 MSB  |
| 9     | 9          | 55 MSB  |
| 10    | 10         | 89 MSB  |
| 11    | 11         | 144 MSB |
| 12    | 12         | 233 MSB |
| 13    | 13         | 377 MSB |
| 14    | 14         | 610 MSB |
| 15    | 15         | 987 MSB |
| 16 >  | 15         | \~      |


# Lucky Pickaxe

Lucky Pickaxe is a mini-game within the game where the user uses tickets (previously purchased) to randomly draw a block, having the chance to contain different prizes, or also find an empty block. Tickets will be acquired by purchasing with the game's native tokens [$MSB](/pt/readme/tokenomics/token/usdmsb), but they will also be received when carrying out transactions within the game, such as when merging miners, when upgrading, among other features. The prizes will be varied and include rewards in game tokens, NFT's, project-themed gifts and also the big daily jackpot with a huge prize available to only one lucky person per day, not being cumulative if it has not been drawn on the current day.


# Seasonal Events

The game will be full of seasonal events, basically exclusive mini-games for a limited time, mines with different skins/prizes and mainly with unique and exclusive rewards. They will always be announced in advance, so follow our networks so you don't miss out on unique event opportunities.


# Automatic

In this mode, the player can select up to 8 [Miners](/en/readme/recursos/miners) to continuously dig an exclusive mine in this mode. The mine has only 8 columns and the miner cannot move horizontally. They must be positioned in each column and will only dig vertically automatically. The number of blocks excavated respects the maximum strike limit of the positioned miner, and upon reaching his strike limit, the miner goes into rest mode. The miner's rest period varies depending on its rarity, as shown in the table below. in this model

| Rarity    | Cooldown |
| --------- | -------- |
| Common    | 2 hours  |
| Uncommon  | 4 hours  |
| Rare      | 8 hours  |
| Epic      | 16 hours |
| Legendary | 24 hours |
| Unique    | 32 hours |

{% hint style="warning" %}

* **The mine thus does not have special blocks (explosives, wagons and hourglasses).**
* **Miners in Cooldown cannot play other game modes (including being registered in the quarry) and cannot be added to the marketplace or used in upgrades or Evolution (as material or as Miners to be affected by these features).**
* **Miners already added to Quarry in the current cycle are prevented from playing this mode as well as the others.**
* **Make sure you have a stable network connection before playing, and do not close the window until the automatic digging has finished.**
  {% endhint %}


# Oak Island

In this method there is a single Mine for all players, each miner will be entitled to a single strike per day paying a small fee in MSB. Inside the mine it is possible to find some small prizes scattered randomly, however in each 7-day cycle, there is a single block with the long-awaited "jackpot", the Oak Island treasure. It is a block with a large prize, which can increase as miners dig this mine, and if the prize is not found, the mine is reset at the end of the cycle and the prize will be rolled over to the next cycle. If the treasure is found before the end of the week, miners can continue digging for the remaining prizes in the Mine. In this mine, all blocks have durability 1 and there are no empty spaces.


# Ranking

Both the [Free-to-play](/en/readme/o-jogo/game-modes/free-to-play) and profitable [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) modes, both have a ranking system with real prizes. In the case of free mode, the best placed in each cycle receive prizes in [$MSB](/en/readme/tokenomics/token/usdmsb) , and the top 3 placed receive the opportunity to enter the adventure mode by finding new miners receiving as a prize [$MSG](/en/readme/tokenomics/token/usdmsmk) tokens. In adventure mode ranking, the best placed each month receive higher rewards in [$MSB](/pt/readme/tokenomics/token/usdmsb) and also [$MSG](/en/readme/tokenomics/token/usdmsmk). Below you can check the current standard prize table for the monthly seasons.

### Free-to-play mode

| Position  | Reward  |
| --------- | ------- |
| 1º        | 3 MSG   |
| 2º        | 2 MSG   |
| 3º        | 1 MSG   |
| 4º - 10º  | 100 MSB |
| 11º - 50º | 200 MSB |

### Adventure mode

| Position  | MSB Reward | MSG Reward |
| --------- | ---------- | ---------- |
| 1º        | 5000       | 3          |
| 2º        | 3000       | 2          |
| 3º        | 1500       | 1          |
| 4º - 10º  | 1000       | 0          |
| 11ª - 25º | 500        | 0          |
| 26º - 50º | 250        | 0          |


# Resources


# Blocks

Blocks are the basic composition of the mine. Each block has different attributes and chances of appearing that vary with the current depth of the mine. Below we have a table with the model of each block and its attributes.

### Adventure mode blocks

<table><thead><tr><th>Name</th><th width="150">Image</th><th>Durability</th><th>Reward</th><th>Profundidade minima</th></tr></thead><tbody><tr><td>Earth</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FXfeq7V86xKk7hXfZnS8x%2Fearth.png?alt=media&amp;token=553e4c16-4995-4d6f-95ca-4624cbee7ae2" alt="" data-size="original"></td><td>1</td><td>0</td><td></td></tr><tr><td>Stone</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FWN1qhX4CoAXL6UL9iur3%2Fstone.png?alt=media&amp;token=8ee33f26-de9e-44a1-8c78-e547dfc02629" alt="" data-size="original"></td><td>2</td><td>0</td><td></td></tr><tr><td>Iron</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FSoTRHTLGdO5G60q42tbJ%2Fsteel_earth.png?alt=media&amp;token=5749f557-f461-48ca-b80b-2ddcdd59d72e" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FObHNMBscv4zUQ3zGRKHY%2Fsteel_stone.png?alt=media&amp;token=cb514d80-d49a-4723-a1de-567d9a70100c" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Gold</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPY10XMV7V2rSkfznht5g%2Fgold_earth.png?alt=media&amp;token=8ca9a670-698e-4cc6-8bc3-88bcbe2eb74a" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fn7cSlb2EEELt8zeDC0Ca%2Fgold_stone.png?alt=media&amp;token=1b98de5e-3697-4ebb-8e50-dba55a495c67" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Emerald</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6gIHbK1M5NfG58de9Nux%2Femerald_earth.png?alt=media&amp;token=431a7a9b-75e1-47c5-a6a5-7912341fb78f" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FOU9FzE9BNunUlrhkcHqj%2Femerald_stone.png?alt=media&amp;token=80929fff-ce8a-453d-a56c-c5adefea1e56" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Ruby</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FlTxfgZhrSK4WOjLA4T7k%2Fruby_earth.png?alt=media&amp;token=03713ef8-ea7b-491b-bd1f-707166dcb5f5" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPBijyIozts1iGLdHIXOV%2Fruby_stone.png?alt=media&amp;token=c9aeac08-10f2-4b28-ab05-e40bc39252d9" alt=""></td><td>2 / 3</td><td></td><td></td></tr><tr><td>Diamond</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FzI57VMn9KVD5w8h2peQr%2Fdiamond_earth.png?alt=media&amp;token=ec47d7b5-5267-4b39-b5c8-69cf8b68ac3e" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8p7yRSuMiTrwzzhZvk3g%2Fdiamond_stone.png?alt=media&amp;token=0fc1fb73-b8be-439d-878d-9e4c49e69655" alt=""></td><td>2 / 3</td><td></td><td></td></tr><tr><td>Wagon</td><td></td><td>3</td><td></td><td></td></tr><tr><td>Hourglass</td><td></td><td>3</td><td></td><td></td></tr><tr><td>Landmine</td><td></td><td>3</td><td></td><td></td></tr><tr><td><a data-mention href="/pt/readme/tokenomics/token/usdmsmk">$MSG</a></td><td></td><td>5</td><td></td><td></td></tr></tbody></table>

### Mini-game blocks

<table><thead><tr><th width="150">Name</th><th>Image</th><th>Mini-game</th><th>Reward</th></tr></thead><tbody><tr><td>Sand</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FmqyGGViCUeBVbrq4xnrz%2Fsand.png?alt=media&amp;token=3322871b-41e0-4ffa-b0e2-3ac1a1b52977" alt="" data-size="original"></td><td>Against Time</td><td>0</td></tr><tr><td>Precious Stones</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FdtjvqLjfRlDYCmvh6OB7%2Fsand%2B.png?alt=media&amp;token=8fe50bf2-e8b9-430c-8734-a330c239ebef" alt="" data-size="original"></td><td>Against Time</td><td>0.1 - 1 <a data-mention href="/pt/readme/tokenomics/token/usdmsb">$MSB</a></td></tr><tr><td>Mina terrestre</td><td></td><td>Minesweeper</td><td>0</td></tr><tr><td>Common Earth</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FXfeq7V86xKk7hXfZnS8x%2Fearth.png?alt=media&amp;token=553e4c16-4995-4d6f-95ca-4624cbee7ae2" alt="" data-size="original"></td><td>Minesweeper</td><td>0.1 - 1 <a data-mention href="/pt/readme/tokenomics/token/usdmsb">$MSB</a></td></tr></tbody></table>


# Miners

NFT's BEP-721 tokens

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2cRwx3DOKbX0f43C5bjP%2F9.png?alt=media&amp;token=78811b24-b0cc-4d43-88d9-eb6c2ca7cc2a" alt=""><figcaption><p>Miner demo</p></figcaption></figure>

Miners are NFT tokens as playable characters, protagonists of the game's [Dinamics](/en/readme/o-jogo/dynamics). For all [Game modes](/en/readme/o-jogo/game-modes), you will need at least one miner to play. Miners have different [Rarity](/en/readme/recursos/miners/raritys) and attributes that can differentiate the amount of earnings within the platform. To obtain miners, players must [Mint](/en/readme/recursos/miners/mint), open chests (purchased in [Presale](/en/readme/extras/pre-vendas) or received in exclusive and seasonal in-game content), or acquired through the in-game market. In addition to sweepstakes and exclusive pre-sale methods.


# Mint

<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FKSxS4VtCDBYFc5ZgLj0Y%2Fchest_v1.png?alt=media&amp;token=4689e860-2b05-4caa-b596-713135e17ba7" alt="Exemplo de baú" width="110">

To participate in game modes with real rewards, the player needs at least one miner of a higher rarity than the Dummy used in the free mode of the game. To get miners eligible for other game modes, one of the ways is through minting. To obtain new characters, the player can purchase the desired character in the on-chain marketplace on the official website or by purchasing chests and boxes. During the game's launch, presale waves will be held. Stay tuned because only in the pre-sale, exclusive ways will be available for a limited time, increasing the chances of success in acquiring miners with higher rarities.

## Common Boxes

After the pre-sale and launch of the game, the player will still be able to purchase a type of Chest in the game with [$MSB](/pt/readme/tokenomics/token/usdmsb) tokens and lower odds than pre-sale chests. It's a way to join the project without having to buy characters already minted on the marketplace, and without having to already be in the game to get them with [#msg-chests](#msg-chests "mention") (read below).

### MSG Chests

In addition to the [Marketplace](/en/readme/marketplace) and [Presale](/en/readme/extras/pre-vendas), the player will have in-game ways to earn a second in-chain token (BEP-20) called [$MSG](/en/readme/tokenomics/token/usdmsmk). Burning this token allows the player to create exclusive chests with different rarity chances

The burning of MSG and MSB generates special chests and the greater the burning, the higher the high rarity rates in the chests generated. Below you can check the different types of chests, their values ​​and their chances of rarity.

<table><thead><tr><th>Chest</th><th width="150">MSG Fee</th><th width="150">MSB Fee</th><th>Odds</th></tr></thead><tbody><tr><td>Light</td><td>1</td><td>200</td><td></td></tr><tr><td>Dark</td><td>5</td><td>500</td><td></td></tr><tr><td>Madness</td><td>10</td><td>1000</td><td></td></tr></tbody></table>


# Rarity

{% hint style="info" %}
Dummy miners are not NFT tokens, so they have no value and cannot participate in games with real rewards.
{% endhint %}

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FvrVIZGS8T7egOrtNupEU%2Fcards.png?alt=media&amp;token=4ed88303-d611-4f35-8e3e-5abe0006203a" alt="" width="375"><figcaption><p>Rarity demo</p></figcaption></figure>

Each miner has a rarity that is randomly defined at the time of its Minting. Each rarity defines the value range of the attributes it will have, which means that not every miner of the same rarity will have the same stat values, but the higher its rarity, the higher the possible values ​​of its attributes. Once generated the miner cannot change the rarity, except by [Evolution](/en/readme/recursos/miners/merge) (limited to epic rarity). Even so, each rarity, except unique miners, has three different levels that can be improved by burning the mined tokens and thus improving the values ​​of their attributes ( [Upgrade](/en/readme/recursos/miners/upgrade) ). All miners (evolved or minted) are born on the first level. In addition to the character's own base values, everyone, regardless of rarity, can be equipped with [Tools](/en/readme/recursos/tools) that improve their base stats during the game. Below you can see a table with information about each rarity and its attributes

{% hint style="warning" %}
**You need to know:** Unique miners cannot be evolved, upgraded or minted in normal chests. Unique miners will only be available in [Presale](/en/readme/extras/pre-vendas), at [Unique Auction](/en/readme/extras/unique-auction) and through exclusive events. They can also be traded through the marketplace.
{% endhint %}

#### Rarities

<table><thead><tr><th>Rarity</th><th width="150">HP</th><th>Lunchboxes</th></tr></thead><tbody><tr><td>Dummy</td><td>100</td><td>n/a</td></tr><tr><td>Common</td><td>30-40</td><td>5</td></tr><tr><td>Uncommon</td><td>80-100</td><td>4</td></tr><tr><td>Rare</td><td>180-200</td><td>3</td></tr><tr><td>Epic</td><td>250-280</td><td>2</td></tr><tr><td>Legendary</td><td>350-400</td><td>1</td></tr><tr><td>Unique</td><td>560-640</td><td>3</td></tr></tbody></table>


# Upgrade

The upgrade functionality consists of the possibility of burning [$MSB](/en/readme/tokenomics/token/usdmsb) and another NFT character of the same rarity to improve your selected miner. Each [Rarity](/en/readme/recursos/miners/raritys) has an upgrade cost, but the improvement is the same for everyone. Each upgrade adds **+1** [Lunchboxes](/en/readme/recursos/miners/lancheira) **per day**, limited to 2 upgrades per miner reaching the **maximum lvl of 3 stars**. When upgrading, the miner who will level up also receives a fixed increase in hit power equivalent to **30% of the miner's base HP burned** for the upgrade.

{% hint style="info" %}
**Dummy and Unique miners cannot upgrade!**
{% endhint %}

<table><thead><tr><th>Rarity</th><th width="150">MSB Fee</th></tr></thead><tbody><tr><td>Common <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>400</td></tr><tr><td>Common <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>400</td></tr><tr><td>Uncommon <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>500</td></tr><tr><td>Uncommon <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>500</td></tr><tr><td>Rare <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>600</td></tr><tr><td>Rare <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>600</td></tr><tr><td>Epic <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>700</td></tr><tr><td>Epic <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>700</td></tr><tr><td>Legendary <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>800</td></tr><tr><td>Legendary <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>800</td></tr></tbody></table>

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6L7tlBamectAZEEleUCm%2Fimage.png?alt=media&amp;token=d5b98992-7dd3-45ca-9b4d-b9adf05d2b21" alt=""><figcaption><p>upgrade reference example</p></figcaption></figure>


# Evolution

At the camp, the player will be able to evolve miners to migrate in [Rarity](/en/readme/recursos/miners/raritys). To carry out the evolution, the selected miner must have a star level of 3, and satisfy a burning condition that varies according to the miner selected as a result of the evolution. In addition to burning miners for evolution, it is also necessary to pay [$MSB](/en/readme/tokenomics/token/usdmsb) to complete the process.

To carry out the evolution, the player must select between 1 and 5 miners as burning material **(dummy, legendary and unique miners cannot be evolved or used as burning material)**. The quantity and rarity of burned miners determines the [$MSB](/en/readme/tokenomics/token/usdmsb) cost and success rate in evolution as shown in the table below.

{% hint style="warning" %}
**Attention**: always pay attention to the success percentage based on the selected miners, as the evolution attempt consumes [$MSB](/en/readme/tokenomics/token/usdmsb) what is necessary and burns the selected miners regardless of whether the evolution is successful or not. So use the strategy to succeed in the evolutions or save money and rely on luck. It's your choice...
{% endhint %}

<table><thead><tr><th width="140.50831353919244">Base rarity</th><th width="160.8881401628446">Base percentage</th><th>Additional as material</th><th>MSB cost per burn</th></tr></thead><tbody><tr><td>Common</td><td>60%</td><td>20%</td><td>400</td></tr><tr><td>Uncommon</td><td>40%</td><td>30%</td><td>500</td></tr><tr><td>Rare</td><td>20%</td><td>40%</td><td>600</td></tr><tr><td>Epic</td><td>10%</td><td>80%</td><td>800</td></tr></tbody></table>

Below are some examples to facilitate the understanding of the evolution system:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FABeJGhNvLXt3XKkduNEk%2FCaptura%20de%20tela%20de%202023-05-31%2012-11-04.png?alt=media&amp;token=2b1464b3-709f-4c3f-8df2-451efee1761f" alt=""><figcaption></figcaption></figure>


# Lunchboxes

<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FVaXIP5rSHcyyZccVOjCW%2Fsample_lunch.png?alt=media&amp;token=955463ad-4d19-4454-95f5-349baaf43049" alt="lunchboxes demo" width="100">

Lunchboxes are basic attributes of each miner that can interfere with the miner's earnings in the game and directly influence the Miner's market value since the more Lunchboxes he has, the better his performance in the game. Lunchboxes are consumed to enter [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode. Each miner has a limited amount of lunchboxes that vary depending on their rarity and level. The number of lunchboxes is equivalent to one day of mining, being refilled for everyone at 00:00 UTC every day.


# Skin collection

<table><thead><tr><th width="84">#</th><th>Image</th><th>Body</th><th>Head</th><th>Equip</th></tr></thead><tbody><tr><td>0</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FNhDo4xnPUeAwIhtBFrm8%2F0.png?alt=media&amp;token=e736a3ba-65dc-4259-b950-fc95130d7f68" alt=""></td><td></td><td></td><td></td></tr><tr><td>1</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FfY6j3b62cJGJKl8MFwGm%2F1.png?alt=media&amp;token=1c01115c-c8a7-4246-a905-391ac116bd52" alt=""></td><td></td><td></td><td></td></tr><tr><td>2</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FxPISZvu5eOEgZOSMwwUC%2F2.png?alt=media&amp;token=c60c0109-2b26-4b14-a6a4-60501e4ae2bc" alt=""></td><td></td><td></td><td></td></tr><tr><td>3</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FnpylNue4ifNsWIsjpmde%2F3.png?alt=media&amp;token=f59e0ce8-615e-4657-a573-68143da5e91c" alt=""></td><td></td><td></td><td></td></tr><tr><td>4</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPIkAOicnwjj0ZB8WlfYM%2F4.png?alt=media&amp;token=5159a700-2f4e-4404-988a-5d7cd550d1ff" alt=""></td><td></td><td></td><td></td></tr><tr><td>5</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FX8mN5KgqFbwoiPqKo6qf%2F5.png?alt=media&amp;token=9c3d3c36-22f8-421d-b55b-8b647d76047b" alt=""></td><td></td><td></td><td></td></tr><tr><td>6</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8DfXnlCYCeDzrSitI94e%2F6.png?alt=media&amp;token=3b043c80-f827-474f-89e2-975269f5a9fc" alt=""></td><td></td><td></td><td></td></tr><tr><td>7</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYXu1dUopQlCAmOqVOA0P%2F7.png?alt=media&amp;token=5db84623-95dc-4d31-8dba-52f74f1c416f" alt=""></td><td></td><td></td><td></td></tr><tr><td>8</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fnj3BoLGfg74rQz0pkbIb%2F8.png?alt=media&amp;token=2ced13d3-b9ed-4b06-89e6-1363412b8afd" alt=""></td><td></td><td></td><td></td></tr><tr><td>9</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F5Impo4jXC7vm2oIN0zmt%2F9.png?alt=media&amp;token=888394e2-9a59-43ea-8072-da7e1011c249" alt=""></td><td></td><td></td><td></td></tr><tr><td>10</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPoOuqxIWiSA2R0pzz30F%2F10.png?alt=media&amp;token=32e23616-13f0-44ff-9dc6-677a2e1962d0" alt=""></td><td></td><td></td><td></td></tr><tr><td>11</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fp68kwBj6wfKDerNOIoGc%2F11.png?alt=media&amp;token=c8c57e71-9182-4cb6-912c-8cef0d967374" alt=""></td><td></td><td></td><td></td></tr><tr><td>12</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FpV9AsvjMIZB7iUioKoV9%2F12.png?alt=media&amp;token=2f8c77db-97fc-48df-99ce-4ca41434c781" alt=""></td><td></td><td></td><td></td></tr><tr><td>13</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F1pMKuZ56lFG1fYviJk9k%2F13.png?alt=media&amp;token=ebd90469-e9c8-4345-b7fe-0ba9b1be4315" alt=""></td><td></td><td></td><td></td></tr><tr><td>14</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FIw9J27qyu6nFOWdyz7Ts%2F14.png?alt=media&amp;token=ad36dd84-cdbd-4652-a0e9-4f32e366b689" alt=""></td><td></td><td></td><td></td></tr><tr><td>15</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FFs3BHC4Wk0G61ekkO8sa%2F15.png?alt=media&amp;token=f6d09fac-18fa-4ec0-9338-5ea4ff9ef3f2" alt=""></td><td></td><td></td><td></td></tr><tr><td>16</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FicVsy4LijIE4GRP9ajX5%2F16.png?alt=media&amp;token=35247464-2dbe-4131-b13b-308415ff9f27" alt=""></td><td></td><td></td><td></td></tr><tr><td>17</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F3fxhHbmk3IZztwwd7Cd9%2F17.png?alt=media&amp;token=f0b8b7e0-eb24-422a-97f5-ea48b54915cd" alt=""></td><td></td><td></td><td></td></tr><tr><td>18</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FaF5HEIuOLCiTgMmUfFfC%2F18.png?alt=media&amp;token=f921ab37-9dc6-4b07-a3f1-16c6a161af1e" alt=""></td><td></td><td></td><td></td></tr><tr><td>19</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FERs9bsNpDnO7OnGc41JE%2F19.png?alt=media&amp;token=dc29ed16-11db-470e-8f2d-912bfd943ebc" alt=""></td><td></td><td></td><td></td></tr><tr><td>20</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2S3ydlmHAXxrNQAW7Rvk%2F20.png?alt=media&amp;token=2eaa3f6a-7028-4cdf-ac41-d6f4d1162eb8" alt=""></td><td></td><td></td><td></td></tr><tr><td>21</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2z8IAfpaWGNw2jMqkN93%2F21.png?alt=media&amp;token=5859b1bf-cadc-4e59-a390-bf6c41888bb4" alt=""></td><td></td><td></td><td></td></tr><tr><td>22</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FUBnoVgTMugDVkXPiff9j%2F22.png?alt=media&amp;token=c8b98cd2-6813-4bdf-a0ef-ef6bca7ea9d2" alt=""></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>


# Tools

Tools are consumable items acquired during the game or purchased from the in-game marketplace to assist during excavation.


# Explosives

Explosives are items found randomly during excavation (not available in mini-games) that explode with a variable range and force according to the table below. These items can be found inside the mine as well as purchased from the in-game marketplace. The radius determines how many adjacent blocks the explosion hits (based on the block selected by the player) and the force is the multiplier of the blow in relation to the durability of adjacent blocks.

{% hint style="info" %}
**Radius**: To use an explosive, the miner must select the explosive and then hit a block, the radius is calculated from the impacted block (the selected block counts as the first space of the radius). To do this, the block must be within the miner's attack range.&#x20;

**Strength**: when using an explosive with strength 2, for example, any block with durability 2 or less within the radius will be destroyed, and blocks with durability greater than 2 will have their health reduced by the force of the impact.
{% endhint %}

| Name             | Image | Strength | Radius |
| ---------------- | ----- | -------- | ------ |
| Dynamite         |       | 1        | 3      |
| Dynamite's Crate |       | 2        | 4      |
| TNT              |       | 3        | 6      |


# Pickaxes

Pickaxes are found in [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode or purchased through the [In-game](/en/readme/marketplace/in-game) marketplace. When using a pickaxe, the number of strikes available to the miner is increased according to the type of pickaxe used. The number of hits is only increased during the current turn, and is not cumulative.

| Pickaxe | Additional strikes |
| ------- | ------------------ |
| Iron    | 5                  |
| Silver  | 10                 |
| Diamond | 20                 |


# Drilling Tools

![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FMvD1LRNCtTDM730d5d7k%2Fdrilling_tools_example.png?alt=media\&token=566b3300-8e08-4751-ba3c-62cee47e996f)

Also in the NFT model (BEP721) the drilling tools will be tokens sold for a limited time only during the official sales window and with limited quantity. After sales, on-chain sales will be released on the game's NFT marketplace. There are 3 different types of drilling tools and their uses will be exclusively to increase Hit power during [Quarry](/en/readme/o-jogo/game-modes/jazida-de-diamantes) exploration. Each type has a different cost, which increases according to its effectiveness in digging. The drilling tool will have an additional percentage based on the added HP (drilling tool alone, cannot mine, requiring at least 1 miner to operate it). Just like miners, tools that are added to the marketplace will not be able to work in the quarry, even after being removed from the marketplace, and will be able to work again after the pool cycle reset (00h UTC). Tools that are added to the quarry are also unable to be added to the Marketplace until the end of the day's exploration.

The number of tools each wallet can have is unlimited, but for [Quarry](/en/readme/o-jogo/game-modes/jazida-de-diamantes) exploration, the tools have an activation limit per player. Which means that the same account cannot activate two excavators or two Continuous Miners in the same quarry cycle. As for the Jackhammer, the limit is higher, but it is worth mentioning that each tool still requires a miner to operate it, so even if the player has, for example, 20 jackhammers, he will only be able to activate them all if he has 20 miners available at the camp.

<table><thead><tr><th>Name</th><th>Image</th><th width="117">Bonus HP</th><th width="118">Quarry Fee</th><th>Quarry Limit</th></tr></thead><tbody><tr><td>Jackhammer</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8JZ4W5YKiQ1aLvjCiuQw%2Fstone_crusher.png?alt=media&amp;token=5dae07bb-49ce-42f0-aaf7-a9470f3ba490" alt=""></td><td>1%</td><td>10 MSB</td><td>10</td></tr><tr><td>Excavator</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fu3Y7fRfOjYuPLUd8SNWZ%2Fbulldozer.png?alt=media&amp;token=e0033d36-6be0-4db0-92c8-584cebe3abf8" alt=""></td><td>10%</td><td>50 MSB</td><td>1</td></tr><tr><td>Continuous Miner</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FfmP1Fl3rRA06RwuDtRLE%2Fcontinuous_miner.png?alt=media&amp;token=1fd9b7f1-39b8-4704-8dc0-06a220a56eca" alt=""></td><td>20%</td><td>100 MSB</td><td>1</td></tr></tbody></table>


# Helmet

Helmets are items found during [Adventure](/en/readme/o-jogo/game-modes/adventure-endless) mode or purchased from the [In-game](/en/readme/marketplace/in-game) marketplace. These items temporarily increase the miner's visibility, allowing him to see the contents of adjacent blocks within a radius greater than the character's fixed radius.


# Tokenomics


# Tokens


# $MSB

Mining Squad Bucks

This is the game's main token. It is the token received in game rewards, used in the in-game market, stake and fuel in game modes.

Token use case:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FuRX8RPmX5aavxQHixW38%2Fimage.png?alt=media&amp;token=fb143269-3f53-431c-97cf-25c43c436dff" alt=""><figcaption><p>MSB Use cases</p></figcaption></figure>

* Total Supply: 1.000.000.000
* Symbol: MSB
* Name: Mining Squad Bucks
* Contract Mainnet: 0x..
* Contrato Testnet: 0x240eECd74D508B2e28Ba0c49103c2Ad2E5C468dF


# $MSG

Mining Squad Gift

Exclusive ERC20 token for project rewards, no liquidity for exchange transactions. The purpose of this token is to be distributed in events, promotions, sweepstakes, actions on social networks and Discord, and also as a Stake reward. The use of this token is exclusively to generate chests containing NFT characters. The current ratio of MSG and Miners is 1 to 1 and can be changed according to the economics of the project.

* Symbol: MSG
* Name: Mining Squad Gift
* Contract Address: 0x..


# Contracts


# $MSF

Mining Squad Factory

Contract with interaction functionalities with the project's ERC721 tokens (Miners, tools and coins). Contract only with functional logic, without implementing any standard ERC token.

* Name: Mining Squad Factory
* Contract Address: 0x..


# $MSM

Mining Squad Miners

ERC721 token contract for the project's NFT characters.

* Symbol: MSM
* Name: Mining Squad Miners
* Contract Address: 0x..


# $MSPS

Mining Squad Pre Sale

ERC721 type token for mining pre-sale items that allow the opening of NFT characters to be used on the platform (This token must be burned to generate [$MSM](/en/readme/tokenomics/contracts/usdmsm)).

* Symbol: MSPS
* Name: Mining Squad Pre Sale
* Contract Address: 0xa19B14b4EA282B13CE89AF6135ED9D83b017655d


# Withdraw

Withdrawals can be made at any time, but have a progressive rate model, renewed with each withdrawal. Which means that when withdrawing on the first day, the player will pay a fee of 90% of the amount to be withdrawn, and this rate will decrease over the days (cut-off time is always 9pm Brasília time or 00h UTC), until reaching the 0% rate value on the 15th day. The rate table for each day is below. By default, the current withdrawal limit is 3000 [$MSB](/en/readme/tokenomics/token/usdmsb) per day (renews every day at the cutoff time).

| Day | Fee |
| --- | --- |
| 1º  | 90% |
| 2º  | 84% |
| 3º  | 78% |
| 4º  | 72% |
| 5º  | 66% |
| 6º  | 60% |
| 7º  | 54% |
| 8º  | 48% |
| 9º  | 42% |
| 10º | 36% |
| 11º | 30% |
| 12º | 24% |
| 13º | 12% |
| 14º | 6%  |
| 15º | 0%  |


# Stake

The game has a staking option, benefiting players who deposit [$MSB](/en/readme/tokenomics/token/usdmsb) with some rewards. The main reward is to receive, daily, fractions of [$MSG](/en/readme/tokenomics/token/usdmsmk), a token used to mint new miners, in addition to increasing the withdrawal limit and increasing the bonus in [Quarry](/en/readme/o-jogo/game-modes/jazida-de-diamantes). Below are tables with the benefits for different stake amounts.

{% hint style="info" %}
The **MSG** fraction is based on the value of 0.00001 MSG for each staked MSB, and the base value increases as the amount of stake locked in the project increases. For example, a player who has 1000 MSB in stake wins a full MSG after 200 days of staking. The player with 2000 MSB in stake, instead of earning 1 MSG in 100 days according to the base value of the fraction, he has a bonus and receives 1 MSG every 50 days. See table below with reference values.
{% endhint %}

{% hint style="warning" %}
The values ​​can be changed according to the economic needs of the game.

At current values, a player with 25,000 MSB or more already earns 1 full MSG per day.&#x20;
{% endhint %}

Below you can check the benefits according to the MSB amount allocated in stake.

| Stake   | Withdraw limit | Quarry Bonus | MSG fraction |
| ------- | -------------- | ------------ | ------------ |
| 2000 >  | 4000           | 1%           | 0,00001      |
| 4000 >  | 6000           | 2%           | 0,000015     |
| 6000 >  | 8000           | 3%           | 0,00002      |
| 8000 >  | 10000          | 5%           | 0,000025     |
| 10000 > | 12000          | 8%           | 0,00003      |
| 15000 > | 14000          | 13%          | 0,000035     |
| 20000 > | 16000          | 21%          | 0,00004      |
| 50000 > | 20000          | 30%          | 0,00006      |


# Marketplace

The market will be available for buying and selling NFTs from the game as well as consumable items within the game. Every transaction carried out on the NFT market will have a fixed fee of 5% on the transaction value, and transactions will be carried out using USDT in the player's wallet to buy and sell NFTs. For the purchase and sale of consumable game items, transactions will be carried out in an exclusive market, with the game token [$MSB](/en/readme/tokenomics/token/usdmsb) and with a fixed fee of 5% of the transaction value.


# NFT marketplace

Martketplace outside of the game, used for buying and selling chests and miners acquired or generated during the game.


# In-game


# Extras


# Official links

&#x20;🇧🇷 Pagina oficial - <https://mining-squad.app/pt>\
&#x20;🇺🇸 Official page - <https://mining-squad.app/en>\
&#x20;:bird: Twitter - <https://twitter.com/MiningSquadBr>\
&#x20;:video\_game: Discord - <https://discord.com/invite/3Zv2G76q75>\
&#x20;:camera: Instagram - <https://www.instagram.com/miningsquadbr/>\
&#x20;:telephone: Telegram - <https://t.me/MiningSquadBr>\
&#x20;:zzz: Zealy - <https://zealy.io/c/miningsquad>


# Experience System

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8IxWxWi8VLjpeNmk54qk%2FCaptura%20de%20tela%20de%202024-03-09%2014-54-06.png?alt=media&amp;token=eea908ce-4dff-4923-bb3a-55514b119f5d" alt=""><figcaption></figcaption></figure>

When participating in the game, you have the option to play without a profile, or you can pay a small fee to create your profile and be part of the leveling system. Without a created profile, the player can enjoy almost all features normally, however, he will always have the project's base rates and limits, and will not accumulate experience to receive new benefits as he advances in level.

When creating a new profile, you must pay a fee of 100 [$MSB](/en/readme/tokenomics/token/usdmsb), and the user starts at level 0, and each interaction with the contracts or features of the project, gives the player a quantity of experience, which, being accumulated, and upon reaching certain amounts allows the player to advance in level, receiving new fixed benefits in their account.

To upgrade your level, you can check the tables below for the minimum amount of exp required for each level and the cost in MSB to activate the next level:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FTokQFZ4JjurDCf2VIGps%2FCaptura%20de%20tela%20de%202024-03-09%2014-48-24.png?alt=media&amp;token=91d67899-9caa-46e9-8024-2d27808342ab" alt=""><figcaption></figcaption></figure>

Currently the maximum level allowed in the project is level 10, and the benefits for account levels are:

### Daily Withdrawal Limit

For players without a created profile or at level zero, the daily withdrawal limit is currently 1000 MSB. And with each level achieved, this limit increases according to the reference table below:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FmLHvZAoCojcdNx9z1NkD%2FCaptura%20de%20tela%20de%202024-03-09%2014-40-59.png?alt=media&amp;token=8b458f0b-e279-4362-b405-f26cbfddfe9c" alt=""><figcaption></figcaption></figure>

### Bonuses in Quarry mining

Players at level 0 or without a created profile do not have any additional bonuses, but below you can check the bonuses according to the profile level:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fi3XC3lIEtJUXDRonPlqz%2FCaptura%20de%20tela%20de%202024-03-09%2014-45-15.png?alt=media&amp;token=d868cfad-7edf-4741-90ff-92ed0ed8437c" alt=""><figcaption></figcaption></figure>

### Withdrawal Fees

Withdrawal fees according to player level:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F9xSKmbEdMOLaCLjt8v47%2FCaptura%20de%20tela%20de%202024-03-09%2014-46-25.png?alt=media&amp;token=d3e2155e-5d18-4772-840f-8f38200914f9" alt=""><figcaption></figcaption></figure>


# Unique Auction

Under construction...


# Pixel art Contest

At the beginning of the project, we will open a competition so that the community can participate in the development of the game, supporting the creation of character art. In addition to contributing to the project and having the opportunity to see your art being used by thousands of people around the world, the Arts selected after public voting will receive a character with their Skin as a reward. The Skins will be distributed in NFT format with different rarities, but for the winners of the contest, they will receive a miner with their own Unique rarity skin. Contest details such as deadlines, rules and additional rewards will be announced at the official launch of the project.

| Position | Reward                                                                                        |
| -------- | --------------------------------------------------------------------------------------------- |
| 1º       | NFT of your own character (Unique) + 3[$MSG](/pt/readme/tokenomics/token/usdmsmk)             |
| 2º       | NFT of your own character (Unique) + 2[$MSG](/pt/readme/tokenomics/token/usdmsmk)             |
| 3º       | NFT of your own character (Unique) + 1[$MSG](/pt/readme/tokenomics/token/usdmsmk)             |
| 4º       | NFT of your own character (random rarity\*\*) + 1 [$MSG](/pt/readme/tokenomics/token/usdmsmk) |
| 5º       | NFT of your own character (random rarity\*\*)                                                 |

{% hint style="info" %}
\*\* With the exception of the top 3, the other winners received an exclusive NFT with their own created skin, but the rarity will be random, lower than Unique.
{% endhint %}


# Mystery Box

Mystery boxes are a resource obtained through adventure mode. Each mystery box contains a random reward that is generated upon opening. This reward can contain items used in adventure mode, as well as MSB rewards and even keys to play other modes.

<div data-full-width="true"><figure><img src="https://mining-squad-assets.s3.us-east-1.amazonaws.com/crates.png" alt="" width="563"><figcaption><p>Mystery Box</p></figcaption></figure></div>

### Odds

| Item                 | Chance |
| -------------------- | ------ |
| 100 MSB              | 30     |
| 250 MSB              | 14     |
| 500 MSB              | 10     |
| 1000 MSB             | 5      |
| 5000 MSB             | 1      |
| Card - Box Tracker   | 15     |
| Card - Double MSB    | 15     |
| Card - Quadruple MSB | 10     |


# Presale

{% embed url="<https://mining-squad.app>" %}

During the pre-sale, players will be able to purchase 5 different types of [Chests](/en/readme/extras/pre-vendas/caixas), and 4 different types of [Container](/en/readme/extras/pre-vendas/container-surpresa). Sales remain open until stocks last. At the time of purchase, the player receives the purchased item in an NFT model. All token attributes are recorded on the blockchain itself, ensuring greater security in a decentralized architecture. After purchasing, the player can now view his asset on trading sites, for example Opensea.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fts7WePHxVFneQBPerT4K%2Fnews_01.png?alt=media&amp;token=f589f102-c7bd-40a4-8b59-55220af93d23" alt=""><figcaption></figcaption></figure>


# Chests

During the pre-sale of the project, the player will be able to purchase 5 different types of chests. Each chest has a different percentage of chances for miners as per the table below.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FSJtmzGoqR7YkXufGSBOD%2Fchests-sample.png?alt=media&amp;token=030144ac-c560-4cde-8770-81951d878fc2" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="158">Chest</th><th>Price</th><th>Stock</th><th>Odds</th></tr></thead><tbody><tr><td>Common</td><td>$ 10 USDT</td><td>8000</td><td><p><strong>Common: 70%</strong></p><p><strong>Uncommon: 15%</strong></p><p><strong>Rare: 9%</strong></p><p><strong>Epic: 4%</strong></p><p><strong>Legendary: 2%</strong></p></td></tr><tr><td>Uncommon</td><td>$ 15 USDT</td><td>4000</td><td><p><strong>Uncommon: 80%</strong></p><p><strong>Rare: 11%</strong></p><p><strong>Epic: 6%</strong></p><p><strong>Legendary: 3%</strong></p></td></tr><tr><td>Rare</td><td>$ 20 USDT</td><td>2000</td><td><strong>Rare: 85%</strong><br><strong>Epic: 10%</strong><br><strong>Legendary: 5%</strong></td></tr><tr><td>Epic</td><td>$ 30 USDT</td><td>1000</td><td><strong>Epic: 90%</strong><br><strong>Legendary: 10%</strong></td></tr><tr><td>Legendary</td><td>$ 50 USDT</td><td>500</td><td><strong>Legendary: 100%</strong></td></tr></tbody></table>


# Container

![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FAEEC0RpTQXwbZCkKFopd%2Fall_containers.png?alt=media\&token=a80b919e-7226-45a7-a1bf-db13757c0f22)

During the initial launch of the project, for a limited period, an entry model called the Container will be available for sale. Unlike the boxes and chests already announced, where each acquisition generates an NFT token, in this pre-sale model the container works as a Pack. Inside you can find 2 or more chests at random. The number of tokens inside the Container varies according to the rarity of the items inside and also the type of container purchased. There will be 4 different types of containers and the higher their value, the more tokens can be inside it.

Below you can see more details about each container and what you can find inside.

<table><thead><tr><th width="169">Container</th><th>Image</th><th>Price</th><th>Stock</th><th>Odds</th></tr></thead><tbody><tr><td>Green</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FCdhoPDT8BexuVaPFQYfo%2Fgreen_container.png?alt=media&amp;token=7203278c-8481-4631-8587-d152f8d43586" alt=""></td><td>$60 USDT</td><td>2000</td><td>7x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FhneSH3hrsa0BGUOLvFRf%2Fcommon-chest.png?alt=media&amp;token=2c567ea8-e6a7-4632-bcc4-48f00403b1c3" alt="" data-size="line">: 70%<br>5x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FLnacOfdA1JymQ2icQkFw%2Funcommon-chest.png?alt=media&amp;token=b60d0d37-4870-4443-974f-448394bbf609" alt="" data-size="line">: 15%<br>4x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYOAazCXOLbQbU2oZVdIE%2Frare-chest.png?alt=media&amp;token=47d25958-d9c2-47ea-9995-7d8cf28cb5e1" alt="" data-size="line">: 9%<br>3x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fr9NpXJ3asR2VOJRcAKuq%2Fepic-chest.png?alt=media&amp;token=0f1aef1b-1d8b-4644-bd65-e60a66cd82c0" alt="" data-size="line">: 4%<br>2x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6hEjF7seA1ZvGVVoCnFF%2Flegendary-chest.png?alt=media&amp;token=06f3a76f-040b-4995-8f35-0dd7e504f727" alt="" data-size="line">: 2%</td></tr><tr><td>Blue</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fh5DoClfAXNGrBMwqqmBV%2Fblue_container.png?alt=media&amp;token=6b90f183-6151-4eff-830f-5ca92e5b57af" alt=""></td><td>$120 USDT</td><td>1000</td><td>9x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FLnacOfdA1JymQ2icQkFw%2Funcommon-chest.png?alt=media&amp;token=b60d0d37-4870-4443-974f-448394bbf609" alt="" data-size="line">: 80%<br>8x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYOAazCXOLbQbU2oZVdIE%2Frare-chest.png?alt=media&amp;token=47d25958-d9c2-47ea-9995-7d8cf28cb5e1" alt="" data-size="line">: 11%<br>6x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fr9NpXJ3asR2VOJRcAKuq%2Fepic-chest.png?alt=media&amp;token=0f1aef1b-1d8b-4644-bd65-e60a66cd82c0" alt="" data-size="line">: 6%<br>4x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6hEjF7seA1ZvGVVoCnFF%2Flegendary-chest.png?alt=media&amp;token=06f3a76f-040b-4995-8f35-0dd7e504f727" alt="" data-size="line">: 3%</td></tr><tr><td>Red</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FR8VqorNIDUlXyRcmo4tA%2Fred_container.png?alt=media&amp;token=58a97d64-63b4-42f0-9fd7-5a2160c0c637" alt=""></td><td>$250 USDT</td><td>500</td><td>14x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYOAazCXOLbQbU2oZVdIE%2Frare-chest.png?alt=media&amp;token=47d25958-d9c2-47ea-9995-7d8cf28cb5e1" alt="" data-size="line">: 85%<br>10x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fr9NpXJ3asR2VOJRcAKuq%2Fepic-chest.png?alt=media&amp;token=0f1aef1b-1d8b-4644-bd65-e60a66cd82c0" alt="" data-size="line">: 10%<br>8x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6hEjF7seA1ZvGVVoCnFF%2Flegendary-chest.png?alt=media&amp;token=06f3a76f-040b-4995-8f35-0dd7e504f727" alt="" data-size="line">: 5%</td></tr><tr><td>Yellow</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FAFb3Fj0Fj2TotwWj3I8a%2Fyellow_container.png?alt=media&amp;token=daddd145-6a5d-4ff4-923d-96f6d40e89eb" alt=""></td><td>$500 USDT</td><td>250</td><td>20x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fr9NpXJ3asR2VOJRcAKuq%2Fepic-chest.png?alt=media&amp;token=0f1aef1b-1d8b-4644-bd65-e60a66cd82c0" alt="" data-size="line">: 90%<br>16x<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6hEjF7seA1ZvGVVoCnFF%2Flegendary-chest.png?alt=media&amp;token=06f3a76f-040b-4995-8f35-0dd7e504f727" alt="" data-size="line">: 10%</td></tr></tbody></table>


# Roadmap

## Phase 1

* [ ] Official page launch Q4/2023
* [ ] Presale launch Q4/2023
* [ ] Presale chest opening Q4/2023
* [ ] Token launch [$MSB](/pt/readme/tokenomics/token/usdmsb) Q1/2024
* [ ] Quarry launch Q1/2024
* [ ] Miners Upgrade/Evolution launch Q1/2024
* [ ] Unique Auction launch Q1/2024
* [ ] Quarry Drilling Tools launch Q1/2024

## Phase 2

* [ ] Stake Launch Q2/2024

* [ ] Marketplace Launch Q2/2024

* [ ] Adventure Beta launch + Free-to-play Q2/2024

* [ ] Adventure launch Q3/2024

* [ ] Mini-games launch Q3/2024

*


# Guides


# Start Here


# Presale

Follow the steps for a safe purchase during the pre-sales stage of the projec.

{% hint style="info" %}
If you are already familiar with web3 projects, and meet the requirements below, proceed to the session [2. Transaction](/en/readme/extras/manuais/metamask/2.-transaction)
{% endhint %}

### Prerequisites

1. Compatible browser (Recommended: Chrome-desktop, Brave or Kiwi-Android);
2. Metamask Extension Installed;
3. BSC network configured on Metamask;
4. Wallet with required funds (BNB and USDT);


# 1. Preparation

### 1.1 Installing Metamask Wallet

To make any purchase on the official website, you must first have the metamask extension configured in your browser (official wallet recommended for the project).

Go to the official website via the link <https://metamask.io/>, and follow the instructions to install the extension in your browser.

During wallet activation, after installing the extension, follow the step-by-step instructions to create your wallet.

{% hint style="danger" %}
**Attention**: During the creation of your wallet, Metamask will generate **12 recovery words** for your wallet. These words must be kept in accordance with Metamask's recommendations and **MUST NOT BE SHARED UNDER ANY CIRCUMSTANCES**. These words are the only way to recover your wallet, and give you full control over your assets, and no one from the project will **EVER** request these words for any action.
{% endhint %}

### 1.2 Configuring the BSC network on the wallet

After correctly installing the extension and configuring your wallet, you will need to configure the network used by the project, which is the Binance Smart Chain. The process is very simple and must be carried out following the steps in the official Binance documentation according to this link: <https://academy.binance.com/pt/articles/connecting-metamask-to-binance-smart-chain>

### 1.3 Adding funds to the transaction

After the wallet and BSC network are set up on your Metamask, you will need to add funds to complete the transaction.

Every interaction with the project's contracts, due to the use of the blockchain network, requires BNB tokens to pay the network's Gas fees (for more information, see the network's official documentation: <https://academy.binance.com/pt/articles/what-are-blockchain-transaction-fees>). Therefore, it is important to have a minimum balance of BNB in ​​your wallet so that you can complete your transactions during the purchase.

At the time this article was written, the estimate for each purchase transaction (purchasing a chest of any rarity) is $0.1090 in BNB, but as this amount can vary, we recommend that you have at least $1 in BNB in ​​your wallet to ensure completion of the transaction.

In addition to BNB, all purchases during the pre-sale will be made with payments in Tether (USDT) tokens (<https://coinmarketcap.com/pt-br/currencies/tether/>) which is a Stablecoin with a value linked to the current value of the dollar.

To get USDT in your wallet, you can use your trusted provider, or make the purchase through the Binance app itself and transfer the USDT to your wallet created on Metamask.

The cheapest chest during the presale costs 10 $USDT, which means you need to have at least $0.10 BNB and $10 USDT to complete the purchase.


# 2. Transaction

### 2.1 Connecting your wallet

When accessing the official website [https://mining-squad.app/](https://test.mining-squad.app/#presale), you will need to connect your wallet.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fmo4gZUdNNrG4aUrKttwP%2FCaptura%20de%20tela%20de%202023-10-12%2014-07-04.png?alt=media&amp;token=d419a178-0e4d-4761-a55c-bde38e95d3bc" alt=""><figcaption></figcaption></figure>

If the extension has been configured correctly, you should see the following image. Always check the URL of the website to connect, select only the wallet you want to use for the purchase, and click Next.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FTfOnsKVBYwEvf96udXgX%2FCaptura%20de%20tela%20de%202023-10-12%2014-11-19.png?alt=media&amp;token=f9099037-7d14-4ef1-8288-a597907331af" alt=""><figcaption></figcaption></figure>

After that, simply Connect the wallet and Subscribe to the message confirming that you are connecting to the Mining Squad website.

<div><figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYfmARSwfg5CRD2eqjwZK%2FCaptura%20de%20tela%20de%202023-10-12%2014-12-40.png?alt=media&amp;token=e4bfcb47-9156-4610-a916-493c7fea2790" alt=""><figcaption></figcaption></figure> <figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F9Oiw2C40I892qM6MPIDj%2FCaptura%20de%20tela%20de%202023-10-12%2014-13-09.png?alt=media&amp;token=946cb477-25f2-49d6-a870-fa97b1f3cddb" alt=""><figcaption></figcaption></figure></div>

### 2.2 Choose Item

With your wallet connected, navigate to the pre-sale session by scrolling the page or accessing the menu. You can choose between purchasing a chest or a container (you can only purchase one at a time). By clicking on the exclamation icon for each type, you can check the chances of each rarity to decide which item to buy.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FXCg7D8LT7DMig0VYigOz%2FCaptura%20de%20tela%20de%202023-10-12%2015-19-18.png?alt=media&amp;token=3cf38885-b7a5-4f42-95c1-452b0966f4df" alt=""><figcaption></figcaption></figure>

<div><figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FQF7bLPGO6u8BjUQTLRqs%2FCaptura%20de%20tela%20de%202023-10-12%2015-23-55.png?alt=media&amp;token=fa1e319a-6655-4565-9ecb-535e3c1876e5" alt=""><figcaption><p>Chest Odds</p></figcaption></figure> <figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FO1iEjJPFjjKnrfVwE359%2FCaptura%20de%20tela%20de%202023-10-12%2015-24-58.png?alt=media&amp;token=07498028-7a80-44ec-a567-b4d80f868f96" alt=""><figcaption><p>Container Odds</p></figcaption></figure></div>

### 2.3 Approving the use of USDT

After choosing the item to be purchased, you must allow the pre-sale smart contract to spend the USDT in your account. You should see the following popup asking for permission to use your balance. By default, the site recommends authorizing a value above the selected item, solely for the purpose of saving the player's gas if they want to buy more than one item, as this generates a transaction and consumes Gas.

The player also has the possibility in the popup to define how much of his balance he intends to give permission to the contract, remembering that if the permission is lower than the value of the item he intends to purchase, it may be necessary to send a new transaction allowing a new value, spending unnecessarily more gas.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fgn1KIAchx7N3c1AVL2vF%2FCaptura%20de%20tela%20de%202023-10-12%2015-31-44.png?alt=media&amp;token=aeed1e5e-a2fb-4fdf-8f57-eafe74833b61" alt=""><figcaption></figcaption></figure>

### 2.4 Authorizing the purchase

After confirming the authorization transaction to use the USDT balance, the application requests approval to send the purchase transaction. The USDT transfer is carried out by the contract itself, so in the confirmation window, you will only see the Network Gas cost. If an error message appears on Metamask at this point, check if there is still stock of the desired item, check if you have sufficient balance for the item, check if the site has been authorized to consume USDT for the total value of the desired item, refresh the page and try again.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F7I6jRmD57K4IHe69TJWy%2FCaptura%20de%20tela%20de%202023-10-12%2015-39-22.png?alt=media&amp;token=9e687248-fa12-4930-82a0-9bef32e5de1c" alt=""><figcaption></figcaption></figure>

### 2.5 Purchase completed

If you've made it this far, then **Congratulations**, you've managed to acquire an NFT from the most anticipated project of the year!

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F7wNX5uDUWTOhwU6ZnkOo%2FCaptura%20de%20tela%20de%202023-10-12%2015-46-26.png?alt=media&amp;token=a2c4533d-2c29-4e19-8574-092ca9687c99" alt=""><figcaption></figcaption></figure>

Now, just wait until the chests and containers open, but until then, you can view your inventory in the pre-sale session and follow the project's progress and launch of the next phases on the project's channels and social networks.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FwIrmPMtha5rJXfUgfT1Q%2FCaptura%20de%20tela%20de%202023-10-12%2015-50-51.png?alt=media&amp;token=d42f17af-9f7d-43b9-830f-d0b2ad26539e" alt=""><figcaption></figcaption></figure>

While you wait, you can also check your asset on the main NFT trading sites, such as [opensea](https://opensea.io/).

<div><figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fv70Nw81hzywfBL9cBUcy%2FCaptura%20de%20tela%20de%202023-10-12%2015-54-12.png?alt=media&amp;token=0c3f8de0-e9ea-43d2-b881-2fd96411331d" alt=""><figcaption></figcaption></figure> <figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FwVA1oRwUm1rMnZGhGygr%2FCaptura%20de%20tela%20de%202023-10-12%2015-55-39.png?alt=media&amp;token=68385e4c-fe8a-4af1-94f8-cf5c8811a9ea" alt=""><figcaption></figcaption></figure></div>


# 3. FAQ

Before opening a ticket with the support team, check out our FAQ section, your question may have already been answered.

#### 1. Can I buy with another wallet besides Metamask?

R.: Not for now. Currently the only wallet supported by the site is Metamask. But don't be discouraged, this is temporary, but you can import your wallet into Metamask, make the purchase, and then you can view your assets in any wallet, accessing the same wallet used for the purchase.

#### 2. There is a whitelist for the first to be able to purchase ?&#x20;

R.: No. The first pre-sale session will be open to everyone, for a limited time or while supplies last.

#### 3. There is a limit on purchases per wallet?

R.: No. While supplies last, each wallet can purchase as many NFTs as they wish.

#### 4. When purchasing a container, I find out at the time of purchase which chests I will receive?

R.: No. The contents of the container are only revealed when opening and are generated randomly, respecting the chances of the chosen rarity.

#### 5. I bought an item, but it doesn't appear on Opensea!

R.: NFT generation is 100% decentralized and registered on the blockchain itself, so don't be scared! Check the accounting of your purchases on the website itself. You can also add the presale contract address as a token in your wallet and see your NFT balance directly on Metamask. The display on Opensea depends on the metadata in JSON format of the tokens, and this is generated online at the time of purchase, but when this process fails, there is a reprocessing that runs every 1 hour updating the NFT's metadata. Then wait for your asset to display correctly in Opensea within 1 hour. But if, after purchasing, even with the balance on the official website, your Item was not accounted for. Open a support ticket via Discord with the purchase transaction hash.

#### 6. I only have a physical wallet (hardwallet), I won't be able to play ?&#x20;

R.: Yes, you can! You can securely connect your physical wallet to Metamask. Just click on your account name on Metamask, and then click on the option to add a hardware wallet, follow the steps and that's it. Your hardwallet is connected to Metamask and you can use it to purchase on the project website.

<div align="center"><figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Ffi1OG2VzYy7p8PiMfqTg%2FCaptura%20de%20tela%20de%202023-10-12%2016-06-28.png?alt=media&amp;token=6a3fed3c-0f4d-49b2-a69d-8b73b25ea24b" alt=""><figcaption></figcaption></figure></div>

#### 7. When opening the website, my pre-order session does not display the item catalog.

R.: In this case, try disconnecting your account from the website using metamask as shown in the image below, clear the page's cookies and cache, refresh the page and try to connect again. If the problem persists, contact support.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fvq4XKHxj0UgCx4CRAeTE%2FCaptura%20de%20tela%20de%202023-10-12%2016-27-14.png?alt=media&amp;token=8688869a-15d2-484b-a9be-86675bfdc231" alt=""><figcaption></figcaption></figure>


# Testnet Beta

Guide for participating in tests on the BNB testnet network


# 1. Preparation

### 1.1 Installing Metamask Wallet

To participate in the tests on the Binance testnet network, you must first have configured the metamask extension in your browser (official wallet recommended for the project).

Go to the official website via the link <https://metamask.io/>, and follow the instructions to install the extension in your browser.

During wallet activation, after installing the extension, follow the step-by-step instructions to create your wallet.

{% hint style="danger" %}
**Attention**: During the creation of your wallet, Metamask will generate **12 recovery words** for your wallet. These words must be kept in accordance with Metamask's recommendations and **MUST NOT BE SHARED UNDER ANY CIRCUMSTANCES.** These words are the only way to recover your wallet, and give you full control over your assets, and no one from the project will **EVER** request these words for any action.
{% endhint %}

### 1.2 Configuring the BNB Testnet network in the wallet

After correctly installing the extension and configuring your wallet, you will need to configure the network used by the project in a testing environment. The process is very simple and must be carried out by following the official Testnet link. Simply access the following link and click on the "Add BSC Testnet Network" button in the bottom left corner of the screen.<https://testnet.bscscan.com/> ![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FnaNTMjVaENTSJxNs3qR8%2FCaptura%20de%20tela%20de%202024-03-09%2010-43-20.png?alt=media\&token=58e8c8ab-3cc8-4433-aed0-28bc3965cd82)

### 1.3 Adding funds to the transaction

After completing the previous step, you must add funds to your test portfolio. Just like on Mainnet, every transaction on the testnet requires an amount of tBNB to pay for gas to execute the transactions. Unlike Mainnet, on this test network you can receive a daily amount of BNB directly into your wallet. Just access the official link below and paste your wallet address. As the site only allows you to request amounts once a day, be aware that you will need tBNB for the fees, but at least 10 USDT to buy a chest on the test network.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FIKdvWKbMCbRE60MNlxQE%2FCaptura%20de%20tela%20de%202024-03-09%2010-48-10.png?alt=media&amp;token=6de52f19-2599-49f6-982f-d460a8c54558" alt=""><figcaption></figcaption></figure>

{% embed url="<https://www.bnbchain.org/en/testnet-faucet>" %}


# 2. Buying a chest on testnet

### 2.1 Buying your first chest

To buy a chest on the test network, after following the steps [1. Preparation](/en/readme/extras/manuais/testnet-beta/1.-preparation), just follow the same steps to purchase a pre-sale chest on mainnet, making sure to use the test environment url below (<https://test.mining-squad.app>)

{% embed url="<https://test.mining-squad.app>" %}

The site itself will change your network to the test network, it will always ensure you are using the correct network before sending a transaction, but always confirm in your wallet before transacting that you are on the correct network.

### 2.2 Changing the gas rate

As the testnet is not an exact replica of the mainnet, it may be necessary to manually adjust the gas for transactions to be carried out successfully on the testnet. So if when trying to buy a chest you receive an error from metamask informing you that the transaction failed, change the gas rate as shown in the image below and try again. If the error persists, contact the support team via Discord.

Change the rate by clicking the pencil icon:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FNfgFqW35EfE0A0blnWQz%2FCaptura%20de%20tela%20de%202024-03-09%2010-56-05.png?alt=media&amp;token=bceda60b-dc8e-474e-bb11-cea51a8af08f" alt=""><figcaption></figcaption></figure>

Select the advanced option:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FSKNmP9k75mFwPtsjAQWl%2FCaptura%20de%20tela%20de%202024-03-09%2010-56-17.png?alt=media&amp;token=8bebc6a1-76db-4966-be94-e2d2d63ed396" alt=""><figcaption></figcaption></figure>

Set both values ​​to 11 and click on save these values ​​as default so that you do not need to change them in every transaction. Then just continue and complete the transaction:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FRXK0QWf1e3GNK8TDHnCY%2FCaptura%20de%20tela%20de%202024-03-09%2010-56-37.png?alt=media&amp;token=a320cac5-ca75-422b-aaf2-5b9eb38761a4" alt=""><figcaption></figcaption></figure>


# 3. Opening a chest

### 3.1 Accessing the game website

To open your chests and containers, in addition to having access to all the project's features, you need to access a second link ( <https://playtest.mining-squad.app> )

{% embed url="<https://playtest.mining-squad.app>" %}

### 3.2 Creating a profile

To accumulate exp, monitor your dashboard, and obtain benefits the more you participate, create a profile on the site's home screen. For more details read the session [Experience System](/en/readme/extras/experience-system)

### 3.3 Opening your first chest

After the account is created, the user can navigate to the Inventory tab through the Menu, check their inventory and select the chest they want to open.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FjYImSGfgrYiiiZIVnGaA%2FCaptura%20de%20tela%20de%202024-03-09%2014-58-32.png?alt=media&amp;token=845f4aeb-313f-48d6-a398-8f9348f1b732" alt=""><figcaption></figcaption></figure>

After clicking the button to open your chest, confirm the transaction in your wallet, and wait for the transaction to be completed. At this point, after confirming the transaction in the wallet, even if the screen is closed or the page is updated, don't worry, you will soon see your miner in your inventory. If the transaction receives a failure status in the metamask, ensure that you have updated the gas rate for the test network as per step 2.2 of the session [2. Buying a chest on testnet](/en/readme/extras/manuais/testnet-beta/2.-buying-a-chest-on-testnet)

After confirming the transaction, wait for the animation to verify your miner.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FFqE4qCoPSqL2U29GI8hs%2FCaptura%20de%20tela%20de%202024-03-09%2014-59-08.png?alt=media&amp;token=7e5ee21f-394d-4962-96f2-1b469655c56a" alt=""><figcaption></figcaption></figure>

You can use the filters or sorting on the inventory page to check out your new miner.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FOFJv9JOY1AH1owW08vit%2FCaptura%20de%20tela%20de%202024-03-09%2015-03-02.png?alt=media&amp;token=b91c37c0-2d52-4202-8db2-c106a5eba78d" alt=""><figcaption></figcaption></figure>


# 4. Playing the Quarry

After opening the chests, you can start your first adventure, sending your miners to the Quarry.

To do this, simply access the Quarry tab in the Top Menu.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F9VQmr7dj3hbL4dAgGrk1%2FCaptura%20de%20tela%20de%202024-03-09%2015-04-59.png?alt=media&amp;token=f98772ae-86d1-4b44-aa6a-26a51062b5cf" alt=""><figcaption></figcaption></figure>

In the quarry, you can send your miners to collect tokens, just by clicking the Play button of the selected miner, or you can use the Play All button to send all eligible miners at once. In both the Play and Play All options, for the miner to be sent, it must be available in the inventory, which means that it cannot be locked in another game mode or in colldown from the previous quarry. After sending the miner, he will work for 24 hours, and it will only be possible to play with him again after his coldown period.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F82xjQrREwLCn89qIY0AO%2FCaptura%20de%20tela%20de%202024-03-09%2015-07-15.png?alt=media&amp;token=0a75da9b-d376-45fa-b7de-7a83cadcd6f5" alt=""><figcaption></figcaption></figure>

The amount mined is displayed immediately after confirming the transaction in the wallet.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fx3j5JlABwDV0Cx8cwznk%2FCaptura%20de%20tela%20de%202024-03-09%2015-09-07.png?alt=media&amp;token=b284a645-57db-4ace-8f2b-8fa0b519bd1f" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Attention!**

**Currently, the Play All method does not allow sending more than 150 miners at the same time to the quarry, which means that the player who has more than 150 miners must manually play with the other miners until there are only 150 free miners left to use the Play All mode. An alternative mode will soon be available to send blocks to miners by selecting multiple miners at the same time.**
{% endhint %}


# Team and Contacts


# Projeto

Descrição sobre o projeto e sua proposta

{% hint style="info" %}
**Antes de começar:** Este projeto está em fase de construção. Ainda não possuímos nenhum token listado em nenhuma exchange, então fique ligado e se proteja de golpistas. Não compre tokens e NFT's relacionados a este projeto até o anúncio oficial do lançamento que será divulgado em nossas redes sociais, e acesse sempre os links oficiais a partir da documentação ou de postagens oficiais do projeto!
{% endhint %}

## Um novo P2E revolucionário

Com a proposta de ser mais do que um simples jogo, o projeto pretende ser uma revolucionária plataforma Play-To-Earn, oferecendo uma gama enorme de recursos, modos de jogo e atualizações constantes, sem abrir mão da nostalgia dos designs 2D pixerizados. O pilar do projeto é uma economia madura, possibilitando ganhos reais, mas também sem comprometer a estabilidade da projeto. Nosso objetivo é uma plataforma segura, confiável, transparente e sustentável que venha para ficar, seja como um passatempo divertido, ou como fonte de renda extra\*. Nossa equipe está totalmente comprometida em garantir que a comunidade seja ouvida e que a plataforma seja construída por todos e para todos.

{% hint style="warning" %}
\*O projeto não tem uma garantia de retornos e de renda extra.
{% endhint %}


# O Jogo

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FJr1JFcpxbDVlajFDHCAC%2Fgame_demo.gif?alt=media&amp;token=8c546309-6fc3-4e4d-af78-30ce5cc3cfe9" alt=""><figcaption></figcaption></figure>

A história do jogo gira em torno da mineração (oh meu Deus, isso é totalmente único, inovador e uma surpresa para a comunidade!... ah não, espere...). Fique tranquilo, nem sempre ser óbvio é o contrário de inovar. O principal objetivo do jogo é uma mineração vertical em design pixerizado 2D. Durante a mineração, o [Mineiro ](broken://pages/Dcq1IjM7qfVjLZ0RI77V)quebra [Blocos ](broken://pages/7b56HwYI8ps2M62gxw59)de diferentes atributos, com durabilidades diferentes e consequentemente prêmios diferentes. Quanto mais fundo você for, maiores serão as chances de encontrar blocos com maiores prêmios. Cada personagem também tem atributos diferentes, o que significa que mineradores mais raros ou aprimorados podem chegar mais fundo e com maior facilidade. Se você pensou que seria apenas mais um jogo ocioso, sem estratégia e diversão, pensou errado... Neste projeto os prêmios são de fato valiosos, você terá que cavar fundo (literalmente) para ganhar, mas não se zangue, faremos o nosso melhor para torná-lo divertido, gratificante e uma experiência única.


# Dinâmica

A dinâmica principal do projeto, e base para vários modos de jogo e mini-games, será baseada em uma escavação vertical. Para iniciar o jogador precisa de ao menos um mineiro (no modo gratuito não é necessário a aquisição de um personagem em modelo NFT para jogar). Cada mineiro possui uma quantidade limitada de golpes em cada rodada.

Durante o jogo o mineiro se move pelo cenário e deve cavar para encontrar recompensas, utilizando diversas estratégias, e tentar chegar o mais fundo possível antes que seus golpes acabem, pois quanto mais fundo, maior as chances de encontrar prêmios mais valiosos.

A visibilidade do mineiro é limitada a 1 bloco adjacente aos blocos já escavados, conforme ele quebra novos blocos, seu campo se visão é ampliado até os novos blocos adjacentes e ao encontrar um vão livre na mina, o campo de visão é ampliado até o próximo bloco adjacente ao espaço vazio.

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FIQ6uuT1KPv9PEiGxMfGA%2Fvisibility_sample.png?alt=media&amp;token=01bf21e8-27a1-40dd-b58d-5d8533f6b563" alt=""><figcaption><p>sample of mine visibility</p></figcaption></figure>


# Modos de Jogo

Durante o projeto serão lançados diversos modos de jogo, cada um com suas peculiaridades e maneiras de premiações variadas. Alguns modos contam também com prêmios únicos e exclusivos e disponíveis por tempo limitado.


# Pedreira

A Pedreira é um modelo de recompensa do jogo com distribuição diária de tokens, que não envolve jogabilidade ou estratégia. Nesta funcionalidade o jogador pode receber recompensas com base nos personagens NFT que possuir. Para participar deste modo de jogo, qualquer jogador que possuir Mineiros poderá enviá-los uma vez ao dia para a Pedreira, desde que os mesmos não tenham sido colocados a venda no dia atual e que não estejam alocados no modo Automático.

Neste modo, o jogador receberá uma recompensa de forma instantânea, após enviar o mineiro a pedreira (a recompensa é baseada no hit power atual do mineiro enviado (atualmente a relação de recompensa é de 1:1 HP > MSB, porém essa relação pode ser alterada para manter a economia estável). Neste modo não é necessário que o mineiro possua Lancheiras disponíveis, mas ao enviar o mineiro para a pedreira ele fica impossibilitado de jogar outros modos de jogo ou ser colocado a venda.

Para aumentar os ganhos na Pedreira, por tempo limitado, os jogadores poderão adquirir as [Ferramentas de perfuração](/pt/readme/recursos/tools/ferramentas-de-perfuracao), que irão acrescer uma porcentagem da quantidade somada de Hit Power dos mineiros enviados a pedreira.

![exemplo de Pedreira carregada](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FhgTpGFiBbFwhksJ9QwCw%2Fjazida_example_working.png?alt=media\&token=31157d80-1ff0-4d30-a2f8-f8f6da42d768)


# Free-to-play

No modo free-to-play, todo jogador pode usar mineiros Dummy para jogar de graça, porém sem receber recompensas reais fora do jogo. O modo se assemelha ao modo Aventura e pode ser jogado para experimentar o jogo antes de investir na compra de personagens ou como passatempo ao esgotar suas lancheiras nos modos pagos. Mesmo assim, neste modo teremos diversos concursos e torneios onde os jogadores que melhor se qualificarem podem receber tokens do jogo e até mesmo NFT's para utilizar nos outros modos da plataforma.


# Aventura

O modo principal do jogo é o modo aventura. Neste modo, o jogador escolhe um de seus mineiros para explorar a caverna (Mineiro Dummy não pode ser selecionado). Para isso, o mineiro selecionado deve estar disponível em seu acampamento, o que significa que ele não pode ter sido colocado à venda no mercado e deve possuir ao menos uma [Lancheira](https://github.com/lucaspajarita/mining-squad/blob/main/portugues/game/game-modes/broken-reference/README.md) disponível. Neste modo, o jogador controla manualmente o mineiro em sua escavação rumo ao fundo da mina, cavando entre os blocos em busca de tesouros. O mineiro só pode atingir um bloco de distância e pode atacar tanto horizontalmente quanto verticalmente.

Além disso, o mineiro tem visibilidade limitada, o que significa que ele consegue enxergar apenas um bloco sólido adjacente em todas as direções (quanto ao vão livre, o mineiro pode visualizar a passagem aberta por toda sua extensão dentro dos limites da tela), fazendo com que o jogador tenha que usar estratégia ou sorte para descer com mais facilidade e encontrar mais tesouros. Ainda é possível também encontrar no modo aventura, ou comprar no marketplace in-game, equipamentos que podem auxiliar na escavação, aumentando a visibilidade temporariamente, aumentando a quantidade de golpes durante a jogada, entre outras ( [Ferramentas](/pt/readme/recursos/tools) ).

Dentro da mina existem diversos tipos de [Blocos ](https://github.com/lucaspajarita/mining-squad/blob/main/portugues/game/game-modes/broken-reference/README.md)com diferentes durabilidades que variam de acordo com a profundidade ou valor do seu conteúdo. O bloco de terra, por exemplo, é o mais comum, sem recompensa e tem durabilidade igual a 1, o que significa que qualquer mineiro tem a capacidade de quebrar blocos desse tipo com apenas um golpe. À medida que você se aprofunda na mina, os blocos se tornam mais resistentes, mas as chances de encontrar blocos com tesouros também aumentam.

Em sua fase inicial o jogo possui um tipo único de mina que é gerada aleatoriamente a cada jogada, garantindo que a escavação nunca seja a mesma e explorando a melhor estratégia do jogador para ir mais longe. Durante o curso do projeto, novas minas serão lançadas, incluindo conteúdo especial como minas sazonais e recompensas exclusivas e limitadas. Acompanhe nossas redes e nosso roadmap para ficar por dentro dos próximos lançamentos.


# Mini-games


# Pegue o vagão

Este é um modo de jogo em formato mini-game. Para jogar este modo é necessário possuir um vagão de carro de mineração. Estes vagões podem ser encontrados jogando o modo Aventura, onde existe uma chance por jogada de encontrar um vagão perdido. Cada vagão vem com um conteúdo aleatório podendo conter altas recompensas e seu valor só é gerado de forma aleatória após entrar no mini-game. Ao desbloquear o vagão, o jogador ingressa nesse modo de jogo onde o vagão desce rapidamente por trilhos em uma nova mina, e o jogador deve rapidamente escavar para alcançar o vagão e assim quebrá-lo como se fosse um bloco móvel que corre pela tela de um lado para o outro enquanto desce em diagonais pela mina. A velocidade que o vagão desce é constante, e exige estratégia e velocidade do jogador para alcançá-lo antes que o tempo acabe e o vagão chegue ao fim da mina, onde uma pilha de dinamites o despedaçará junto com a recompensa contida nele.

Abaixo é possível consultar uma tabela com os prêmios possíveis dentro do vagão.

| Tipo do vagão    | Recompensa    | Chance |
| ---------------- | ------------- | ------ |
| Minério de Ferro | 1 - 4 MSB     | 30%    |
| Ouro             | 5 - 9 MSB     | 25%    |
| Esmeralda        | 10 - 19 MSB   | 20%    |
| Rubi             | 20 - 49 MSB   | 14%    |
| Diamante         | 50 - 99 MSB   | 7%     |
| Tesouro          | 100 - 200 MBS | 3%     |
| Caixa            | 1 MSG         | 1%     |


# Contra o tempo

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FqJ2EJ97gsVYPvIaB1Njm%2Fimage.png?alt=media&amp;token=5c6ace25-ccf4-4d39-9bfc-a541ce8480a4" alt=""><figcaption><p>Against time demo</p></figcaption></figure>

Este é mais um modo de jogo em modelo mini-game. Para entrar neste modo de jogo, o jogador precisa encontrar uma ampulheta no modo aventura. Cada ampulheta possui um tempo randômico, que só é revelado ao iniciar o mini-game. Neste modo o jogador tem a quantidade de golpes ilimitada independente da raridade ou nível do mineiro (exceto mineiro dummy, que não está disponível para este modelo de jogo). Dessa vez o fator decisivo na rodada é o Tempo. Quanto maior o tempo obtido na ampulheta, mais tempo o jogador terá para sair quebrando tudo em busca de recompensas na mina. Ao final do tempo a escavação é imediatamente interrompida e o jogador recebe o prêmio que acumulou durante a escavação. Os prémios desse modo são diferentes dos prêmios do modo Aventura. A mina neste modo também é diferente, formada por apenas dois tipos de blocos exclusivos deste modo de jogo. A mina será formada por areia (bloco de durabilidade 1 e sem recompensas) e bloco de pedras preciosas ( durabilidade 2 e recompensas que variam conforme a tabela de [Blocos](/pt/readme/recursos/blocos).

Abaixo você confere os possíveis tempos de ampulheta.

| Tempo       | Chance |
| ----------- | ------ |
| 10 segundos | 30%    |
| 15 segundos | 25%    |
| 20 segundos | 20%    |
| 30 segundos | 14%    |
| 40 segundos | 7%     |
| 50 segundos | 3%     |
| 60 segundos | 1%     |


# Campo minado

O Modo campo minado também é um modo de jogo no estilo mini-game. Para participar o jogador precisa encontrar uma caixa, com o desenho de uma mina explosiva, no modo aventura. Ao iniciar no jogo, o jogador escolhe um mineiro para entrar na mina (a raridade e level não são importantes, neste modo, a não ser que deposite muita confiança na sorte de um mineiro específico). Desta vez o jogador deve usar a calma e a estratégia para conseguir suas recompensas. Neste modo, a mina possui dois tipos de blocos, blocos de terra e blocos de terra com minas terrestres (ambos possuem mesma aparência). O jogador precisa escolher qual bloco perfurar na linha abaixo dele, correndo risco de encontrar um bloco livre, ou um bloco com explosivos. Escolhendo um bloco sem explosivo o jogador recolhe a recompensa deste andar, e avança para o próximo. Novamente ele se encontra em um vão livre horizontal e precisa escolher um novo bloco para quebrar e descer. No primeiro nível deste modo, existe apenas uma mina, mas a medida que o jogador vai descendo, aumentam as chances de bloco com minas, assim como aumentam os prêmios por andar concluído. após o 15º nível, todos os níveis a seguir possuem apenas 1 bloco sem mina, mas o prêmio continua aumentando exponencialmente . Neste modo o mineiro possui golpes ilimitados. Abaixo segue uma tabela com a relação de níveis, quantidade de minas, e prêmios por nível.

![Exemplo de modo campo minado](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FsUT7QokQSYICS6DcTtX7%2Fmine_sample_v1.png?alt=media\&token=d8c53b52-048e-439e-9c59-8038f4de6c77)

{% hint style="info" %}
Os prêmios desde modo são baseados na sequencia Fibonacci, então para calcular o prêmio de cada andar após o 15º andar, basta seguir a sequencia somando o prêmio dos dois andares anteriores ao andar atual.
{% endhint %}

| Andar | Minas | Prêmio  |
| ----- | ----- | ------- |
| 1     | 1     | 1 MSB   |
| 2     | 2     | 2 MSB   |
| 3     | 3     | 3 MSB   |
| 4     | 4     | 5 MSB   |
| 5     | 5     | 8 MSB   |
| 6     | 6     | 13 MSB  |
| 7     | 7     | 21 MSB  |
| 8     | 8     | 34 MSB  |
| 9     | 9     | 55 MSB  |
| 10    | 10    | 89 MSB  |
| 11    | 11    | 144 MSB |
| 12    | 12    | 233 MSB |
| 13    | 13    | 377 MSB |
| 14    | 14    | 610 MSB |
| 15    | 15    | 987 MSB |
| 16 >  | 15    | \~      |


# Picareta da Sorte

Picareta da Sorte é um mini-game dentro do jogo onde o usuário usa tickets (adquiridos previamente) para sortear aleatoriamente um bloco, tendo a chance de conter prêmios diversos, ou encontrar também um bloco vazio. Os tickets serão adquiridos comprando com o token's nativos do jogo, mas também serão recebidos ao realizar transações dentro do jogo como por exemplo ao fundir mineiros, ao realizar upgrade, entre outras funcionalidades. Os prêmios serão variados e incluem recompensas em tokens do jogo, NFT's, brindes temáticos do projeto e também o grande jackpot diário com um prêmio enorme e disponível para apenas um único sortudo por dia, não sendo cumulativo caso não tenha sido sorteado no dia atual.


# Eventos Sazonais

O jogo será repleto de eventos sazonais, basicamente mini-games exclusivos por tempo limitado, minas com skins/prêmios diferenciados e principalmente com recompensas únicas e exclusivas. Serão sempre divulgados com antecedência, por isso acompanhe nossas redes  para não perder as oportunidades únicas dos eventos.


# Automático

Neste modo, o jogador pode selecionar até 8 mineiros para escavar continuamente uma mina exclusiva deste modo, a mina possui apenas 8 colunas e o mineiro não pode se mover na horizontal. Eles devem ser posicionados em cada coluna e irão escavar apenas verticalmente de forma automática. A quantidade de blocos escavados respeita o limite máximo de golpes do mineiro posicionado, e ao atingir o seu limite de golpes o mineiro entra em modo repouso. O repouso do mineiro tem um tempo que varia de acordo com sua raridade conforme tabela abaixo. neste modelo&#x20;

| Raridade | Cooldown |
| -------- | -------- |
| Comum    | 2 horas  |
| Incomum  | 4 horas  |
| Raro     | 8 horas  |
| Épico    | 16 horas |
| Lendário | 24 horas |
| Único    | 32 horas |

{% hint style="warning" %}

* **A mina deste modo não possui blocos especiais (explosivos, vagões e ampulhetas).**
* **Os mineiros em Cooldown não podem jogar outros modos de jogo (inclusive serem inscritos na pedreira) e também não podem ser adicionados ao marketplace ou serem utilizados em upgrade ou Evolução (como material ou como Mineiros a ser afetado por essas funcionalidades).**
* **Mineiros já adicionados a Pedreira no ciclo atual, ficam impedidos de jogar este modo assim como os demais.**
* G**aranta que possua uma conexão de rede estável antes de jogar, e não feche a janela até que a escavação automática termine.**
  {% endhint %}


# Oak Island

Caça ao Tesouro

Neste método existe uma Mina única para todos os jogadores, cada mineiro terá direito a um único golpe por dia pagando uma pequena taxa em MSB. Dentro da mina é possível encontrar alguns pequenos prêmios espalhados aleatoriamente, porém em cada ciclo de 7 dias, existe um único bloco com o tão esperado "jackpot", o tesouro de Oak Island. É um bloco com um prêmio grande, que pode aumentar conforme os mineiros escavam esta mina, e caso o prêmio não seja encontrado, a mina é resetada ao final do ciclo e o prêmio será acumulado para o próximo ciclo. Caso o tesouro seja encontrado antes do fechamento da semana, os mineiros podem continuar escavando em busca dos demais prêmios na Mina. Nesta mina todos os blocos tem durabilidade 1 e não existem espaços vazios.


# Ranking

Tanto o modo gratuito quanto em modos rentáveis com Aventura, ambos possuem um sistema de ranking com prêmios reais. No caso do modo grátis, os melhores colocados de cada ciclo recebem prêmios em [$MSB](/pt/readme/tokenomics/token/usdmsb), e os 3 primeiros colocados recebem a oportunidade para que eles ingressem no modo aventura ao mintar novos mineiros recebendo como premiação [$MSG](/pt/readme/tokenomics/token/usdmsmk). Já no modo aventura os melhores colocados de cada mês recebem recompensas mais altas em [$MSB](/pt/readme/tokenomics/token/usdmsb) e também [$MSG](/pt/readme/tokenomics/token/usdmsmk). Abaixo você pode verificar a tabela atual de premiação padrão das temporadas mensais.

### Modo free-to-play

| Posição   | Recompensa |
| --------- | ---------- |
| 1º        | 3 MSG      |
| 2º        | 2 MSG      |
| 3º        | 1 MSG      |
| 4º - 10º  | 100 MSB    |
| 11º - 50º | 200 MSB    |

### Modo Aventura

| Posição   | Recompensa MSB | Recompensa MSG |
| --------- | -------------- | -------------- |
| 1º        | 5000           | 3              |
| 2º        | 3000           | 2              |
| 3º        | 1500           | 1              |
| 4º - 10º  | 1000           | 0              |
| 11ª - 25º | 500            | 0              |
| 26º - 50º | 250            | 0              |


# Recursos


# Blocos

Os blocos são a composição básica da mina. Cada bloco possui diferentes atributos e chances de aparecer que variam com a profundidade atual da mina. Abaixo temos uma tabela com o modelo de cada bloco e seus atributos.

### Blocos do modo aventura

<table><thead><tr><th>Nome</th><th width="150">Figura</th><th>Durabilidade</th><th>Premio</th><th>Profundidade minima</th></tr></thead><tbody><tr><td>Terra</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FXfeq7V86xKk7hXfZnS8x%2Fearth.png?alt=media&amp;token=553e4c16-4995-4d6f-95ca-4624cbee7ae2" alt=""></td><td>1</td><td>0</td><td></td></tr><tr><td>Pedra</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FWN1qhX4CoAXL6UL9iur3%2Fstone.png?alt=media&amp;token=8ee33f26-de9e-44a1-8c78-e547dfc02629" alt=""></td><td>2</td><td>0</td><td></td></tr><tr><td>Minério de Ferro</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FSoTRHTLGdO5G60q42tbJ%2Fsteel_earth.png?alt=media&amp;token=5749f557-f461-48ca-b80b-2ddcdd59d72e" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FObHNMBscv4zUQ3zGRKHY%2Fsteel_stone.png?alt=media&amp;token=cb514d80-d49a-4723-a1de-567d9a70100c" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Ouro</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPY10XMV7V2rSkfznht5g%2Fgold_earth.png?alt=media&amp;token=8ca9a670-698e-4cc6-8bc3-88bcbe2eb74a" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fn7cSlb2EEELt8zeDC0Ca%2Fgold_stone.png?alt=media&amp;token=1b98de5e-3697-4ebb-8e50-dba55a495c67" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Esmeralda</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6gIHbK1M5NfG58de9Nux%2Femerald_earth.png?alt=media&amp;token=431a7a9b-75e1-47c5-a6a5-7912341fb78f" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FOU9FzE9BNunUlrhkcHqj%2Femerald_stone.png?alt=media&amp;token=80929fff-ce8a-453d-a56c-c5adefea1e56" alt=""></td><td>1 / 2</td><td></td><td></td></tr><tr><td>Rubi</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FlTxfgZhrSK4WOjLA4T7k%2Fruby_earth.png?alt=media&amp;token=03713ef8-ea7b-491b-bd1f-707166dcb5f5" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPBijyIozts1iGLdHIXOV%2Fruby_stone.png?alt=media&amp;token=c9aeac08-10f2-4b28-ab05-e40bc39252d9" alt=""></td><td>2 / 3</td><td></td><td></td></tr><tr><td>Diamante</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FzI57VMn9KVD5w8h2peQr%2Fdiamond_earth.png?alt=media&amp;token=ec47d7b5-5267-4b39-b5c8-69cf8b68ac3e" alt=""><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8p7yRSuMiTrwzzhZvk3g%2Fdiamond_stone.png?alt=media&amp;token=0fc1fb73-b8be-439d-878d-9e4c49e69655" alt=""></td><td>2 / 3</td><td></td><td></td></tr><tr><td>Vagão</td><td></td><td>3</td><td></td><td></td></tr><tr><td>Ampulheta</td><td></td><td>3</td><td></td><td></td></tr><tr><td>Mina terrestre</td><td></td><td>3</td><td></td><td></td></tr><tr><td><a data-mention href="/pt/readme/tokenomics/token/usdmsmk">$MSG</a></td><td></td><td>5</td><td></td><td></td></tr></tbody></table>

### Blocos mini-games

<table><thead><tr><th width="150">Nome</th><th>Figura</th><th>Mini-game</th><th>Recompensa</th></tr></thead><tbody><tr><td>Areia</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FmqyGGViCUeBVbrq4xnrz%2Fsand.png?alt=media&amp;token=3322871b-41e0-4ffa-b0e2-3ac1a1b52977" alt="" data-size="original"></td><td>Contra o tempo</td><td>0</td></tr><tr><td>Pedras Preciosas</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FdtjvqLjfRlDYCmvh6OB7%2Fsand%2B.png?alt=media&amp;token=8fe50bf2-e8b9-430c-8734-a330c239ebef" alt="" data-size="original"></td><td>Contra o tempo</td><td>0.1 - 1 <a data-mention href="/pt/readme/tokenomics/token/usdmsb">$MSB</a></td></tr><tr><td>Mina terrestre</td><td></td><td>Campo minado</td><td>0</td></tr><tr><td>Terra premiada</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FXfeq7V86xKk7hXfZnS8x%2Fearth.png?alt=media&amp;token=553e4c16-4995-4d6f-95ca-4624cbee7ae2" alt=""></td><td>Campo minado</td><td>0.1 - 1 <a data-mention href="/pt/readme/tokenomics/token/usdmsb">$MSB</a></td></tr></tbody></table>


# Mineiros

NFT's BEP-721 tokens jogáveis

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2cRwx3DOKbX0f43C5bjP%2F9.png?alt=media&amp;token=78811b24-b0cc-4d43-88d9-eb6c2ca7cc2a" alt=""><figcaption></figcaption></figure>

Mineiros são tokens NFT como personagens jogáveis, protagonistas da dinâmica do jogo. Para todos os modos de jogo, você precisará de pelo menos um mineiro para jogar. Os mineiros possuem diversas raridades e atributos que podem diferenciar a quantidade de ganhos dentro da plataforma. Para obter mineiros, os jogadores devem cunhar, abrir baús (comprados em pré-venda ou recebidos em conteúdo exclusivo e sazonal do jogo), ou adquiridos pelo mercado do jogo. Além de sorteios e métodos exclusivos de pré-venda.


# Cunho

<img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FKSxS4VtCDBYFc5ZgLj0Y%2Fchest_v1.png?alt=media&amp;token=4689e860-2b05-4caa-b596-713135e17ba7" alt="Exemplo de baú" width="110">

Para participar dos modos de jogo com recompensas reais, o jogador precisa ao menos de um mineiro de raridade superior ao Dummy utilizado no modo gratuito do jogo. Para conseguir mineiros elegíveis aos demais modos de jogo, uma das formas é através da cunhagem (Mint). Para conseguir novos personagens, o jogador pode realizar a aquisição do personagem desejado no marketplace on-chain no site oficial ou também adquirindo baús e caixas. Durante o lançamento do jogo, serão realizadas ondas de pré-venda. Fique ligado pois apenas na pré-venda, maneiras exclusivas serão disponibilizadas por tempo limitado, aumentando as chances de sucesso para adquirir mineiros com raridades maiores.&#x20;

## Caixa comum

Após a pré-venda e lançamento do jogo, o jogador ainda poderá adquirir uma espécie de Baú no jogo com pagamentos em [$MSB](/pt/readme/tokenomics/token/usdmsb) e chances inferiores aos baús de pré-venda. É uma maneira de entrar no projeto sem precisar comprar personagens já mintados no marketplace, e sem precisar já estar no jogo para conseguir [#baus-msg](#baus-msg "mention") (leia logo abaixo).

### Baús MSG

Além do marketplace e pré-venda, o jogador terá maneiras dentro do jogo de ganhar um segundo token in-chain (BEP-20) chamado MSG. A queima desse token permite ao jogador fabricar baús exclusivos com chances diferenciadas de raridade

A queima de [$MSG](/pt/readme/tokenomics/token/usdmsmk) e [$MSB](/pt/readme/tokenomics/token/usdmsb) gera baús especiais e quanto maior for a queima, maiores serão as taxas de raridades altas nos baús gerados. Abaixo você pode conferir os diferentes tipos de baús, seus valores e suas chances de raridades.&#x20;

<table><thead><tr><th>Baú</th><th width="150">Preço MSGT</th><th width="150">Custo MSB</th><th>Chances por raridade</th></tr></thead><tbody><tr><td>Light</td><td>1</td><td>200</td><td></td></tr><tr><td>Dark</td><td>5</td><td>500</td><td></td></tr><tr><td>Madness</td><td>10</td><td>1000</td><td></td></tr></tbody></table>


# Raridades

{% hint style="info" %}
Mineiros Dummy não são tokens NFT, por isso não possuem valor e não podem participar de jogos com recompensas reais.
{% endhint %}

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FvrVIZGS8T7egOrtNupEU%2Fcards.png?alt=media&amp;token=4ed88303-d611-4f35-8e3e-5abe0006203a" alt="" width="375"><figcaption><p>Imagem meramente ilustrativa.</p></figcaption></figure>

Cada mineiro tem uma raridade que é definida aleatoriamente no momento de seu [Cunho](/pt/readme/recursos/miners/mint). Cada raridade define o intervalo de valor dos atributos que terá, o que significa que nem todo mineiro da mesma raridade terá os mesmos valores de estatísticas, mas quanto maior sua raridade, maiores serão os valores possíveis de seus atributos. Uma vez gerado o minerador não pode alterar a raridade, exceto por [Evolução](/pt/readme/recursos/miners/merge) (limitado a raridade épica). Mesmo assim, cada raridade, exceto mineiros únicos, possuem três níveis diferentes que podem ser melhorados queimando os tokens minerados e assim melhorando os valores de seus atributos ( [Upgrade](/pt/readme/recursos/miners/upgrade)). Todos os mineiros (evoluídos ou cunhados) nascem no primeiro nível. Além dos valores básicos do próprio personagem, todos, independentemente da raridade, podem ser equipados com [Ferramentas ](/pt/readme/recursos/tools)que melhoram suas estatísticas básicas durante o jogo. Abaixo você pode ver uma tabela com informações sobre cada raridade e seus atributos

{% hint style="warning" %}
**Você precisa saber**: Mineiros únicos não podem ser evoluídos, realizar upgrade ou serem cunhados em baús normais. Os mineiros Únicos estarão disponíveis apenas na pré-venda, no [Leilão de Uniques](/pt/readme/extras/leilao-de-uniques) e através eventos exclusivos. Eles também podem ser negociados através do marketplace.
{% endhint %}

#### Raridades

<table><thead><tr><th>Raridade</th><th width="150">Golpes</th><th>Lancheiras</th></tr></thead><tbody><tr><td>Dummy</td><td>100</td><td>n/a</td></tr><tr><td>Comum</td><td>30-40</td><td>5</td></tr><tr><td>Incomum</td><td>80-100</td><td>4</td></tr><tr><td>Raro</td><td>180-200</td><td>3</td></tr><tr><td>Épico</td><td>250-280</td><td>2</td></tr><tr><td>Lendário</td><td>350-400</td><td>1</td></tr><tr><td>Único</td><td>560-640</td><td>3</td></tr></tbody></table>


# Upgrade

A funcionalidade de upgrade consiste na possibilidade de queimar [$MSB](/pt/readme/tokenomics/token/usdmsb) e outro personagem NFT de mesma raridade, para melhorar o seu mineiro selecionado. Cada raridade possui um custo de upgrade, mas a melhoria é a mesma para todos. Cada upgrade adiciona **+1 lancheira por dia**, limitado a 2 upgrades por mineiro atingindo o **lvl máximo de 3** estrelas. Ao realizar upgrade, o mineiro que subirá de nível também recebe um aumento fixo de hit power equivalente a **30% do HP base do mineiro queimado** para upgrade.

{% hint style="info" %}
**Dummy e mineiros Unicos não podem realizar upgrade!**
{% endhint %}

<table><thead><tr><th>Raridade</th><th width="150">Custo MSB</th></tr></thead><tbody><tr><td>Comum <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>400</td></tr><tr><td>Comum <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>400</td></tr><tr><td>Incomum <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>500</td></tr><tr><td>Incomum <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>500</td></tr><tr><td>Raro <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>600</td></tr><tr><td>Raro <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>600</td></tr><tr><td>Épico <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>700</td></tr><tr><td>Épico <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>700</td></tr><tr><td>Lendário <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>800</td></tr><tr><td>Lendário <span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span><span data-gb-custom-inline data-tag="emoji" data-code="2b50">⭐</span></td><td>800</td></tr></tbody></table>

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F6L7tlBamectAZEEleUCm%2Fimage.png?alt=media&amp;token=d5b98992-7dd3-45ca-9b4d-b9adf05d2b21" alt=""><figcaption><p>upgrade reference example</p></figcaption></figure>


# Evolução

No acampamento, o jogador poderá realizar a evolução de mineiros para migrar de raridade. Para realizar a evolução, é necessário que o mineiro selecionado tenha o nível de estrelas igual a 3, e satisfazer uma condição de queima que varia de acordo com o mineiro selecionado como fruto da evolução. Além de queimar mineiros para a evolução, é necessário também o pagamento de uma quantia em [$MSB](/pt/readme/tokenomics/token/usdmsb) para concluir o processo.

Para realizar a evolução o jogador deve selecionar entre 1 a 5 mineiros como material de queima ***(mineiros dummy, lendários e únicos não podem ser evoluídos bem como usados como material de queima)***. A quantidade e raridade dos mineiros queimados determina o custo em [$MSB](/pt/readme/tokenomics/token/usdmsb) e a taxa de sucesso na evolução conforme tabela abaixo.

{% hint style="warning" %}
**Atenção:** fique sempre atento a porcentagem de sucesso com base nos mineiros selecionados, pois a tentativa de evolução consome o [$MSB](/pt/readme/tokenomics/token/usdmsb) necessário e queima os mineiros selecionados independentemente da evolução ser bem sucedida ou não. Então use a estratégia para ter sucesso nas evoluções ou economize e conte com a sorte. A escolha é sua...
{% endhint %}

<table><thead><tr><th width="129.50831353919244">Raridade</th><th width="152.8881401628446">Base ao Evoluir</th><th>Adicional como Material</th><th>Custo por queima MSB</th></tr></thead><tbody><tr><td>Comum</td><td>60%</td><td>20%</td><td>400</td></tr><tr><td>Incomum</td><td>40%</td><td>30%</td><td>500</td></tr><tr><td>Raro</td><td>20%</td><td>40%</td><td>600</td></tr><tr><td>Épico</td><td>10%</td><td>80%</td><td>800</td></tr></tbody></table>

Abaixo alguns exemplos para facilitar o entendimento do sistema de evolução:

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FABeJGhNvLXt3XKkduNEk%2FCaptura%20de%20tela%20de%202023-05-31%2012-11-04.png?alt=media&amp;token=2b1464b3-709f-4c3f-8df2-451efee1761f" alt=""><figcaption></figcaption></figure>


# Lancheira

![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FVaXIP5rSHcyyZccVOjCW%2Fsample_lunch.png?alt=media\&token=955463ad-4d19-4454-95f5-349baaf43049)

As lancheiras são atributos básicos de cada mineiro que podem interferir nos ganhos que o mineiro pode ter no jogo e influencia diretamente no valor de mercado do Mineiro dado que quanto mais Lancheiras ele tiver, melhor será seu desempenho no jogo. As lancheiras são consumidas para ingressar no modo aventura. Cada mineiro tem uma quantidade limitada de lancheiras que variam de acordo com sua raridade e nível. A quantidade de lancheiras equivale a um dia de mineração, sendo recarregadas para todos, as 00h UTC todos os dias.


# Coleção de Skins

<table><thead><tr><th width="84">#</th><th>Image</th><th>Body</th><th>Head</th><th>Equip</th></tr></thead><tbody><tr><td>0</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FNhDo4xnPUeAwIhtBFrm8%2F0.png?alt=media&amp;token=e736a3ba-65dc-4259-b950-fc95130d7f68" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F9Y0XYfo1IysEzsmgjTGM%2Fimage.png?alt=media&amp;token=34fd17be-a337-4990-9686-23fbd10374e5" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>1</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FfY6j3b62cJGJKl8MFwGm%2F1.png?alt=media&amp;token=1c01115c-c8a7-4246-a905-391ac116bd52" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FLQ5yon0Q8KjDQ53Wz6qI%2Fimage.png?alt=media&amp;token=ab5dc81f-957b-4818-b234-35d3d4823fc8" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>2</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FxPISZvu5eOEgZOSMwwUC%2F2.png?alt=media&amp;token=c60c0109-2b26-4b14-a6a4-60501e4ae2bc" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FylHAVzNLWEwf1ugv6qu1%2Fimage.png?alt=media&amp;token=1c270f22-e776-4440-aedc-cebd25e73690" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>3</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FnpylNue4ifNsWIsjpmde%2F3.png?alt=media&amp;token=f59e0ce8-615e-4657-a573-68143da5e91c" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FnWkVPBvLoX1U0SyBXtwO%2Fimage.png?alt=media&amp;token=72fd8884-171a-48bf-a6f6-bdd84b4b8a02" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>4</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPIkAOicnwjj0ZB8WlfYM%2F4.png?alt=media&amp;token=5159a700-2f4e-4404-988a-5d7cd550d1ff" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FryIJ9E2kAEHlmdhffzd5%2Fimage.png?alt=media&amp;token=a62724e1-f8d2-4476-ad1e-de000b7a9b45" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>5</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FX8mN5KgqFbwoiPqKo6qf%2F5.png?alt=media&amp;token=9c3d3c36-22f8-421d-b55b-8b647d76047b" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fh4sEaAzSOkTeCfxH8esn%2Fimage.png?alt=media&amp;token=1428cd74-d9cd-4a8f-a56a-6b86d3e0d021" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>6</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8DfXnlCYCeDzrSitI94e%2F6.png?alt=media&amp;token=3b043c80-f827-474f-89e2-975269f5a9fc" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FOi9B7nU29haHoWazQEdw%2Fimage.png?alt=media&amp;token=9167009c-51fa-4869-bd5b-9386f2851d94" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>7</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FYXu1dUopQlCAmOqVOA0P%2F7.png?alt=media&amp;token=5db84623-95dc-4d31-8dba-52f74f1c416f" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPLzq1xXLdzIuuipeo09u%2Fimage.png?alt=media&amp;token=a0068935-52c4-4838-a5dc-f0a82c85f774" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>8</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fnj3BoLGfg74rQz0pkbIb%2F8.png?alt=media&amp;token=2ced13d3-b9ed-4b06-89e6-1363412b8afd" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FEC87hEWSw2gI2QjU5TAg%2Fimage.png?alt=media&amp;token=546c2ec5-9b61-4c7e-915d-a4170246cc32" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>9</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F5Impo4jXC7vm2oIN0zmt%2F9.png?alt=media&amp;token=888394e2-9a59-43ea-8072-da7e1011c249" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FhQR5LZL8mAVTTJ8SPzu0%2Fimage.png?alt=media&amp;token=9eac529c-cbbd-4b01-a17c-c8288ad44c8c" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>10</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPoOuqxIWiSA2R0pzz30F%2F10.png?alt=media&amp;token=32e23616-13f0-44ff-9dc6-677a2e1962d0" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPhP1lGAoWZKKAw4NmLvE%2Fimage.png?alt=media&amp;token=9fe906dd-f20b-428f-aa28-4bbd497b69eb" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>11</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fp68kwBj6wfKDerNOIoGc%2F11.png?alt=media&amp;token=c8c57e71-9182-4cb6-912c-8cef0d967374" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F5h4y1gT9OLAifPOM1Mvo%2Fimage.png?alt=media&amp;token=01a003f3-918c-4524-b450-398fab8a5aa9" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>12</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FpV9AsvjMIZB7iUioKoV9%2F12.png?alt=media&amp;token=2f8c77db-97fc-48df-99ce-4ca41434c781" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FJXLzpO47cmA1xZNZ31RY%2Fimage.png?alt=media&amp;token=1ab65b8d-3082-43df-8e3c-81f221b465dd" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>13</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F1pMKuZ56lFG1fYviJk9k%2F13.png?alt=media&amp;token=ebd90469-e9c8-4345-b7fe-0ba9b1be4315" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FiRRrHPq9nhhhOgP2ZEoe%2Fimage.png?alt=media&amp;token=8acd2a7d-b753-41c7-9986-2c3ba9c545e6" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>14</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FIw9J27qyu6nFOWdyz7Ts%2F14.png?alt=media&amp;token=ad36dd84-cdbd-4652-a0e9-4f32e366b689" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FcpqqsKrd2mS4imwbSACD%2Fimage.png?alt=media&amp;token=e3a06c8e-4ad1-4f69-94da-2c0f5e269e8c" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>15</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FFs3BHC4Wk0G61ekkO8sa%2F15.png?alt=media&amp;token=f6d09fac-18fa-4ec0-9338-5ea4ff9ef3f2" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F0ms3sockHCHt7mKJJ6A2%2Fimage.png?alt=media&amp;token=fb258d7b-94d3-4e87-832c-28e4a88e0a78" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>16</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FicVsy4LijIE4GRP9ajX5%2F16.png?alt=media&amp;token=35247464-2dbe-4131-b13b-308415ff9f27" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fn36qi6csRoldvPsZuXDC%2Fimage.png?alt=media&amp;token=a7ee2a20-56b4-4277-b0ce-26cbae17d45d" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>17</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F3fxhHbmk3IZztwwd7Cd9%2F17.png?alt=media&amp;token=f0b8b7e0-eb24-422a-97f5-ea48b54915cd" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F0S7g9PEuBtp6rADmxdQW%2Fimage.png?alt=media&amp;token=75a515ea-c0fa-41ca-b892-d387c8804193" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>18</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FaF5HEIuOLCiTgMmUfFfC%2F18.png?alt=media&amp;token=f921ab37-9dc6-4b07-a3f1-16c6a161af1e" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FSrp41TCjd4cPzONdNq3I%2Fimage.png?alt=media&amp;token=01306124-735d-46fb-9744-46697c5c1cb9" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>19</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FERs9bsNpDnO7OnGc41JE%2F19.png?alt=media&amp;token=dc29ed16-11db-470e-8f2d-912bfd943ebc" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FHlDLJrKgejihfpRKDEAz%2Fimage.png?alt=media&amp;token=bd070f4d-32a6-473f-8c13-59064cc4b18d" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>20</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2S3ydlmHAXxrNQAW7Rvk%2F20.png?alt=media&amp;token=2eaa3f6a-7028-4cdf-ac41-d6f4d1162eb8" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FPSEzqZUfvLMhFXpewVdC%2Fimage.png?alt=media&amp;token=d1f48e32-e820-46c8-9ac4-52f0115c9f2c" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>21</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F2z8IAfpaWGNw2jMqkN93%2F21.png?alt=media&amp;token=5859b1bf-cadc-4e59-a390-bf6c41888bb4" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FojnNmmpVzpmVwWlyDIL1%2Fimage.png?alt=media&amp;token=d5d43b0e-168d-4884-ae86-7403cb31eab5" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>22</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FUBnoVgTMugDVkXPiff9j%2F22.png?alt=media&amp;token=c8b98cd2-6813-4bdf-a0ef-ef6bca7ea9d2" alt=""></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fuam5yJ18j0WKYsDAA9Hb%2Fimage.png?alt=media&amp;token=baa0b15b-cf2b-4e20-8006-d2ec7374045a" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>23</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FcvIRZyOkRMAguNjsq43T%2Fimage.png?alt=media&amp;token=ff1dc880-84f6-4d54-ab8c-8b972002007d" alt="" data-size="original"></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fi5nujJk8WuNVVw6fBZoT%2Fimage.png?alt=media&amp;token=f6b46eff-d01d-4352-9e1b-236844e63a94" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>24</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FOLXWefDSF5gvdQaxpCwc%2Fimage.png?alt=media&amp;token=1ae69bad-0fe6-4776-80c3-a74ec6175530" alt="" data-size="original"></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FdmfG6mOIjSnMsZLxKR3G%2Fimage.png?alt=media&amp;token=2898018a-66f1-4725-b05c-1335016f5fef" alt="" data-size="original"></td><td></td><td></td></tr><tr><td>25</td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FZUBMCJmKvqzQXod87CVF%2Fimage.png?alt=media&amp;token=7bcdad94-a948-4758-87a1-ff424ad9bd0c" alt="" data-size="original"></td><td><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FcfFxO9i6yrr0Y01BgDdI%2Fimage.png?alt=media&amp;token=fc3ebf50-a10d-47f4-9da8-8c5e0d250dfc" alt="" data-size="original"></td><td></td><td></td></tr></tbody></table>


# Ferramentas

Ferramentas são itens consumíveis adquiridos durante o jogo ou comprados no marketplace in-game para auxiliar durante a escavação.


# Explosivos

Explosivos são itens encontrados de forma aleatória durante uma escavação (não disponível em mini-games) que explodem com um raio de alcance e força variáveis de acordo com a tabela logo abaixo. Estes itens podem ser encontrados dentro da mina assim como adquiridos no marketplace in-game. O raio determina quantos blocos adjacentes a explosão atinge (com base no bloco selecionado pelo jogador) e a força é o multiplicador do golpe com relação a durabilidade dos blocos adjacentes.

{% hint style="info" %}
**Raio:** Para usar algum explosivo o minerador deve selecionar o explosivo e então atingir um bloco, o raio é calculado a partir do bloco impactado (o bloco selecionado conta como primeira casa do raio). Para isso o bloco deve estar no alcance de ataque do mineiro.

**Força:** ao utilizar um explosivo com força 2 por exemplo, qualquer bloco com durabilidade 2 ou menor dentro do raio será destruído, e blocos com durabilidade superior a 2, terão sua vida reduzida pela força do impacto.
{% endhint %}

| Nome              | Figura | Força | Raio |
| ----------------- | ------ | ----- | ---- |
| Dinamite          |        | 1     | 3    |
| Caixa de dinamite |        | 2     | 4    |
| TNT               |        | 3     | 6    |


# Picaretas

Picaretas são encontradas no modo aventura ou adquiridas pelo marketplace in-game. Ao utitlizar uma picareta a quantidade de golpes disponíveis do mineiro é ampliada de acordo com o tipo de picareta utilizada. A quantidade de golpes é aumentada apenas durante a jogada atual, e não é cumulativa.

| Picareta | Golpes adicionais |
| -------- | ----------------- |
| Ferro    | 5                 |
| Prata    | 10                |
| Diamante | 20                |


# Ferramentas de perfuração

![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FMvD1LRNCtTDM730d5d7k%2Fdrilling_tools_example.png?alt=media\&token=566b3300-8e08-4751-ba3c-62cee47e996f)

Também em modelo NFT (BEP721) as ferramentas de perfuração serão tokens vendidos por tempo limitado apenas durante a janela de vendas oficiais e com quantidade limitada. Após as vendas, será liberada a venda on-chain no marketplace de NFT's do jogo. Existem 3 tipos diferentes de ferramentas e seus usos serão exclusivamente para aumentar o Hit power durante a exploração da [Pedreira](/pt/readme/o-jogo/game-modes/jazida-de-diamantes). Cada tipo possui um custo diferente, que aumenta de acordo com a sua eficácia na escavação. A ferramenta de perfuração terá uma porcentagem adicional com base no HP somado (ferramenta de perfuração sozinha, não pode minerar, sendo necessário ao menos 1 mineiro para operá-la). Assim como os mineiros, ferramentas que forem adicionadas ao marketplace não poderão trabalhar na pedreira, mesmo após removidas do marketplace, podendo trabalhar novamente após o reset de ciclo da pool (00h UTC). Ferramentas que forem adicionadas a pedreira, também ficam impossibilitadas de serem adicionadas ao Marketplace até o fim da exploração do dia.

A quantidade que cada carteira pode possuir de ferramentas é ilimitada, mas para a exploração na pedreira, as ferramentas possuem limite de ativação por jogador. O que significa que uma mesma conta, não pode ativar duas escavadeiras ou duas Mineradoras Continuas na mesma exploração da pedreira. Já para a britadeira, o limite é maior, mas vale ressaltar que ainda assim cada ferramenta necessita de um mineiro para operá-la, então mesmo que o jogador possua por exemplo 20 britadeiras, ele só poderá ativar todas, caso ele possua 20 mineiros disponíveis no acampamento.

| Nome                | Imagem                                                                                                                                                                                                                         | Bônus HP | Custo para minerar | Limite por exploração |
| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -------- | ------------------ | --------------------- |
| Britadeira          | ![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2F8JZ4W5YKiQ1aLvjCiuQw%2Fstone_crusher.png?alt=media\&token=5dae07bb-49ce-42f0-aaf7-a9470f3ba490)    | 1%       | 10 MSB             | 10                    |
| Escavadeira         | ![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2Fu3Y7fRfOjYuPLUd8SNWZ%2Fbulldozer.png?alt=media\&token=e0033d36-6be0-4db0-92c8-584cebe3abf8)        | 10%      | 50 MSB             | 1                     |
| Mineradora contínua | ![](https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FfmP1Fl3rRA06RwuDtRLE%2Fcontinuous_miner.png?alt=media\&token=1fd9b7f1-39b8-4704-8dc0-06a220a56eca) | 20%      | 100 MSB            | 1                     |


# Capacete

Os capacetes são itens encontrados durante o modo aventura ou adquiridos no marketplace in-game. Estes itens aumentam temporariamente a visibilidade do mineiro, permitindo que ele enxergue o conteúdo dos blocos adjacentes num raio maior do que o raio fixo do personagem.


# Tokenomics


# Tokens


# $MSB

Mining Squad Bucks

Este é o token principal do jogo. Ele é o token recebido nas recompensas dos jogos, utilizado no market in-game, stake e combustível em modos de jogo.

Usos do token:<br>

<figure><img src="https://4135114733-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FilmwC4WFoS9cWPyzCAvD%2Fuploads%2FuRX8RPmX5aavxQHixW38%2Fimage.png?alt=media&amp;token=fb143269-3f53-431c-97cf-25c43c436dff" alt=""><figcaption><p>MSB Use cases</p></figcaption></figure>

* Total Supply: 1.000.000.000
* Símbolo: MSB
* Nome: Mining Squad Bucks
* Contrato: 0x..
* Contrato Testnet: 0x240eECd74D508B2e28Ba0c49103c2Ad2E5C468dF


# $MSG

Mining Squad Gift

Token ERC20 exclusivo para recompensas no projeto, sem liquidez para transações em exchanges. O intuito deste token é ser distribuido em eventos, promoções, sorteios, ações nas redes sociais e Discord, e também como recompensa de Stake. O uso deste token é exclusivamente para gerar baús contendo personagens NFT. A relação atual de MSG e Mineiros é de 1 para 1, podendo ser alterada de acordo com a economia do projeto.

* Símbolo: MSG
* Nome: Mining Squad Gift
* Contrato: 0x..


# Contratos




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